physbox mass scale
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Re: physbox mass scale
Posted by ReinholD on Wed Jan 31st at 2:45pm 2007


I have 2 very large stone pillars. the problem is, that they are very heavy, so the arent moving very much. even with a env_explosion with a magnitude of 500, they are barely moving.
i've seen, that you can change the weight with the mass scale.
but if i set it to 0.1 nothing happens. i've even tried with -10 but that doesn't help. how do i make them lighter?
btw, yeah i know they are "motiondisabled", but in the real map i have a button to set the motion enable, and i know it world, cause it all collapses. but I want to be able to shoot at the pieces afterwards, so they move.
I want to upload a prefab with the two pillars, but i don't know how?




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Re: physbox mass scale
Posted by Naklajat on Wed Jan 31st at 3:25pm 2007


Right under 'Mass Scale' is 'Override Parameters' which lets you pass QC commands to the physbox. The command for weight is 'mass' and is given in kilograms, so to change the weight to 100 kg, for example, put
Code:
mass,100


And for reference 1 kg = about 2.2 lb



=o



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Re: physbox mass scale
Posted by ReinholD on Wed Jan 31st at 7:26pm 2007


Thanks mate. it worked <img src=" SRC="images/smiles/icon_biggrin.gif">




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