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Re: Physic props
Posted by Sensei on Fri Feb 2nd at 8:29pm 2007
Posted by Sensei on Fri Feb 2nd at 8:29pm 2007
I want to know how to make physic props out of props wich are static. I've seen them do it on zm_ maps. They make sofas physic props. Please tell me if you know anything about this.
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Re: Physic props
Posted by Captain P on Fri Feb 2nd at 9:30pm 2007

Captain P
member
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Location: Netherlands
Occupation: Game-programmer
Posted by Captain P on Fri Feb 2nd at 9:30pm 2007
There's a mapping forum board for questions like these: Half-Life 2 editing.
Anyway, you could change the models themselves: creating a custom version, with some modified physics data, and embedding them into your map.
Or you could try parenting them to a func_physics brush, which - if it works correctly - would be the easier option.
Anyway, you could change the models themselves: creating a custom version, with some modified physics data, and embedding them into your map.
Or you could try parenting them to a func_physics brush, which - if it works correctly - would be the easier option.
Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
Re: Physic props
Posted by Sensei on Fri Feb 2nd at 9:46pm 2007
Posted by Sensei on Fri Feb 2nd at 9:46pm 2007
I tried making them into physic props but the console sayd that these props do not have a physic model so the source engine doesnt spawn them on the map.
Re: Physic props
Posted by fishy on Fri Feb 2nd at 9:52pm 2007
Posted by fishy on Fri Feb 2nd at 9:52pm 2007
use a prop_physics_override
hmph, there's no 'make this an answer' option, when a thread is started on the wrong board.
i eat paint
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