end single player
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Re: end single player
Posted by supacomix.njb on Sat Feb 3rd at 11:18am 2007


How would i go about getting it so that when a player enters a certain area the game finished, like its completed. I've tried game_end but thats a multiplayer entity... i have the env_fade in operation but how do i set it so that it returns to the main menu or the credits?


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Re: end single player
Posted by Riven on Sat Feb 3rd at 5:29pm 2007


You need to add a point_clientcommand in your level and trigger it first with the command input via some trigger entity. Under paramerters put: startupmenu force And that should do it for ya!





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Re: end single player
Posted by supacomix.njb on Sat Feb 3rd at 6:42pm 2007


thanks dude. That rocks


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<A HREF="http://www.supacomix.co.uk/ettv" TARGET="_blank">Sods Law? Murphy's Law? Or Inhabitants Law? Have it exp



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Re: end single player
Posted by Riven on Sat Feb 3rd at 7:24pm 2007


well, if it worked for you, make sure to mark my answer as correct so that others can link to this page when serching. (and also I'm a budding Snarker so, I wouldnt mind the few extra snarkmarks!)





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Re: end single player
Posted by supacomix.njb on Sun Feb 11th at 2:42pm 2007


done.


SupaComix.co.uk

<A HREF="http://www.supacomix.co.uk/ettv" TARGET="_blank">Sods Law? Murphy's Law? Or Inhabitants Law? Have it exp




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