I'm trying to make an endless, seamless hallway, and I've got it down to only one thing, every time the player teleports, he teleports a unit or two above the floor, then falls down. So much for a seamless transition.
I need to get rid of this bump, can you guys help?
1
Re: teleport bump
Posted by Stadric on Mon Feb 12th at 2:20am 2007
Posted by Stadric on Mon Feb 12th at 2:20am 2007
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
As I Lay Dying
Re: teleport bump
Posted by fishy on Mon Feb 12th at 2:38am 2007
Posted by fishy on Mon Feb 12th at 2:38am 2007
build a couple of stairs into the hallway, so that there's meant to be a bump?
i eat paint
Re: teleport bump
Posted by Stadric on Mon Feb 12th at 6:03am 2007
Posted by Stadric on Mon Feb 12th at 6:03am 2007
I'll wait on marking that as correct, but that may have to suffice. *pondering emoticon*
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
As I Lay Dying
Re: teleport bump
Posted by Jowpers on Wed Feb 14th at 3:53am 2007
Posted by Jowpers on Wed Feb 14th at 3:53am 2007
Make sure your info_teleport destination is touching, but not overlapping, the floor (i.e. it should not be a tile above the floor). I just built something similar in a map and my transition is completely smooth. (I also have my trigger_teleport touching the floor, although I doubt that makes a difference).
Re: teleport bump
Posted by Stadric on Wed Feb 14th at 6:20am 2007
Posted by Stadric on Wed Feb 14th at 6:20am 2007
Trying it now...does this work with landmarks?
I tried your method, but then I ended up beneath the map. So I started making new destination entities, both info_teleport_destinations, and info_targets. What worked in the end was placing info targets at the relative center of the trigger_teleports, the weird thing is that that was what I was doing before. wtf?
I'm going to throw this one up for Hammer randomness.
Message submitted 43 minutes after original post:
I tried your method, but then I ended up beneath the map. So I started making new destination entities, both info_teleport_destinations, and info_targets. What worked in the end was placing info targets at the relative center of the trigger_teleports, the weird thing is that that was what I was doing before. wtf?
I'm going to throw this one up for Hammer randomness.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
As I Lay Dying
Re: teleport bump
Posted by Jowpers on Wed Feb 14th at 6:20pm 2007
Posted by Jowpers on Wed Feb 14th at 6:20pm 2007
That's odd, I'm glad you got it to work. I've never bothered using the info_targets; I only use the info_teleport_destinations. I position them so that the feet (they look just like an info_playerstart) are resting directly on top of my floor brush (you need to have hammer set up so that you can see the 3D entity models). I've never had any problems this way. If you ended up in the void then I suspect your info_teleport_destination was actually embedded in the floor brush.
Re: teleport bump
Posted by Stadric on Wed Feb 14th at 11:16pm 2007
Posted by Stadric on Wed Feb 14th at 11:16pm 2007
Nope, I didn't make that mistake, and it wasn't because their origins were in the void or embedded in a brush either.
Also change the texture of the dock. Docks are rarely tile. -Facepunch
As I Lay Dying
As I Lay Dying
1
© Snarkpit.net 2001 - 2023, about us, donate, contact
Snarkpit v6.1.0 created this page in 0.0287 seconds.

Snarkpit v6.1.0 created this page in 0.0287 seconds.


