Hi all - Maybe somebody can help me out here. I'm busy looking at optimizing my map, I've read all about hints ect. and when I ran my map with mat_wireframe 1, I found that the engine is drawing way too much in one specific area:

and here is the wireframe:

now my qeustion is, why is the engine drawing all the stuff behind this wall? It is solid world brush, so everything behind it does not need to be drawn, right?
The frame rates are relativly ok - some areas go down to 40 and the higest is around the 120 mark. average frame rate is 70 - 90. I reckon I hav to mess around with more hinting but I have read that that could even mess up the framerates more if you don't know what you are doing.





It's not a lot though ( framerates only slightly better ) so I better do some more reading to try and figure out what the hell I'm doing. Thanks for the help all!
