It seems that my elevator (func_tracktrain) is sometimes too slow. This only happens in very specific cases. I think after loading another map before that has also a func_tracktrain (possibly with different values that get overwritten). Unfortunately I'm unable to reproduce the bug.
This is so frustrating. Any theories are welcome.
I also tried multiple methods of doing an elevator (including simple func_doors) but they cause different errors. Actually the func_tracktrain works really well except for this. If you know a method you think has proven to be stable in another HL2DM map, please tell me. It's a very simple elevator.
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Re: Elevator (func_tracktrain) error.
Posted by Natus on Sun Mar 11th at 10:23pm 2007
Posted by Natus on Sun Mar 11th at 10:23pm 2007
I haven't tried this, but i think it might work.
Try creating a logic_auto, create an output named:
OnMapSpawn
Target: (elevator name)
Set speed
With a parameter override of the speed you want.
Try creating a logic_auto, create an output named:
OnMapSpawn
Target: (elevator name)
Set speed
With a parameter override of the speed you want.
Re: Elevator (func_tracktrain) error.
Posted by reaper47 on Sun Mar 11th at 10:47pm 2007
Posted by reaper47 on Sun Mar 11th at 10:47pm 2007
Thanks, I've been thinking of something like this. The true problem is, I can't reproduce the problem. I have no idea when exactly it happens.
Also when I use "developer 3" I get a console message saying the elevator moves at a speed of 200 (which I think is correct - although I should check that!).
Really weird.
Also I'm not sure if it's really "slower" or if he's blocked by an invisible force that pushes the elevator back or holds it in a stop-go loop whenever it starts moving. The error is not caused by a physics prop, I'm quite sure of that. When the "bad elevator" mode is turned on I can load and reload the map as often as I want and always get the same slow-down for the elevator.
Again, if you know any random methods of doing a simple elevator with call/start buttons please tell me. Maybe there's a 100th method that actually works.
Also when I use "developer 3" I get a console message saying the elevator moves at a speed of 200 (which I think is correct - although I should check that!).
Really weird.
Also I'm not sure if it's really "slower" or if he's blocked by an invisible force that pushes the elevator back or holds it in a stop-go loop whenever it starts moving. The error is not caused by a physics prop, I'm quite sure of that. When the "bad elevator" mode is turned on I can load and reload the map as often as I want and always get the same slow-down for the elevator.
Again, if you know any random methods of doing a simple elevator with call/start buttons please tell me. Maybe there's a 100th method that actually works.
Re: Elevator (func_tracktrain) error.
Posted by reaper47 on Mon Mar 12th at 4:28pm 2007
Posted by reaper47 on Mon Mar 12th at 4:28pm 2007
OK, I investigated some more.
here are 2 things I know now:
I ran with "developer 3" and noticed a "deleting children/parenting for func_tracktrain (or something similar)" in console.
I have a suspicion.
Maybe the parented func_button intersects with the func_trucktrain! I also get a lot of "player stuck on func_trucktrain" errors when standing on the elevator (unreleated to the general slowness, though) that do not occur when there is no bug. I have a suspicion that the (solid) func_button is blocking in a strange way with the func_tracktrain.
here are 2 things I know now:
- This happens with all func_tracktrains I tested (including, for example, dm_cloudcity)
- I got the error on a server running "dm_killercops_v5" (I didn't choose this one) and then "dm_lostvillage2". Afterwards my HL2DM and seemingly the whole server was in "slow func_tracktrain mode" running every map that has a func_tracktrain with the bug (including my map dm_3006_beta1.
I ran with "developer 3" and noticed a "deleting children/parenting for func_tracktrain (or something similar)" in console.
I have a suspicion.
Maybe the parented func_button intersects with the func_trucktrain! I also get a lot of "player stuck on func_trucktrain" errors when standing on the elevator (unreleated to the general slowness, though) that do not occur when there is no bug. I have a suspicion that the (solid) func_button is blocking in a strange way with the func_tracktrain.
Re: Elevator (func_tracktrain) error.
Posted by reaper47 on Fri Mar 23rd at 6:05pm 2007
Posted by reaper47 on Fri Mar 23rd at 6:05pm 2007
Some googling revealed this post at the VERC.
It seems the error comes from servers running with "tick 100". "Tick 33" works fine. I got to investigate now that I at least know what the problem is.
There's also a bug report for it on the SDK wiki
It seems the error comes from servers running with "tick 100". "Tick 33" works fine. I got to investigate now that I at least know what the problem is.
There's also a bug report for it on the SDK wiki
Re: Elevator (func_tracktrain) error.
Posted by haymaker on Sun Apr 1st at 7:01pm 2007
Posted by haymaker on Sun Apr 1st at 7:01pm 2007
thanks for the sluething reaper47,
i've been scratching my head on this one too. I have 1 func_tracktrain and 1 func_door 1-floor elevator, I have noticed that they will both malfunction simultaneously. The func_door elevator will just kill anyone who stands on it, which is a real show stopper.
i've been scratching my head on this one too. I have 1 func_tracktrain and 1 func_door 1-floor elevator, I have noticed that they will both malfunction simultaneously. The func_door elevator will just kill anyone who stands on it, which is a real show stopper.
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