Posted by SeanOCR on Sat Apr 7th at 3:59am 2007
Posted by Stadric on Sat Apr 7th at 4:23am 2007
As I Lay Dying
Posted by SeanOCR on Sat Apr 7th at 11:04pm 2007
Posted by Riven on Sat Apr 7th at 11:32pm 2007
I'd be willing to take a look at the .vmf if ya zipped it and attached it to an e-mail for me... Just send it to the e-mail in my profile and I'll see what I can do, and explain it as best I can.
And or try posting your compile log; maybe there is something relevant in there that can explain this...
Riven
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Posted by Natus on Sun Apr 8th at 12:20am 2007
Posted by SeanOCR on Wed Apr 11th at 2:48am 2007
Posted by SeanOCR on Fri Apr 20th at 5:52am 2007
Posted by SeanOCR on Tue May 1st at 11:57am 2007
Posted by omegaslayer on Tue May 1st at 3:59pm 2007
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Posted by SeanOCR on Tue May 1st at 10:04pm 2007
In fact if anyone wants to have fun playing with this, you can download my files from http://www.awestruckfilms.com/SeanFinal.zip
Posted by Cp_fir3fly on Wed May 16th at 2:14am 2007
Posted by SeanOCR on Wed May 16th at 5:49am 2007
Posted by omegaslayer on Wed May 16th at 4:10pm 2007
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Posted by fishy on Wed May 16th at 4:19pm 2007
Posted by SeanOCR on Wed May 16th at 9:14pm 2007
Also, I think this problem is much different then the well known displacement map problem you are talking about. I've had problems with displacement maps were there was NO collision detection at all, but that was easy to solve and is not the case here. The problem is that there is collision detection for NPCs, the player, bullets, as well as others, just not for grenades orbs or props. For instance the NPC will walk up or down your displacement map correctly, however as soon as you kill him and he becomes a rag doll, he falls threw the floor.
As far as rebuilding the displacement maps, that just didn't work either. Every map I created and any new ones i tried to create ALL suffered from this until i reinstalled.
I've moved on from this problem, everything works perfectly now that I reinstalled, even my old maps are working now without me having to change anything.
Posted by fishy on Wed May 16th at 11:38pm 2007
That's exactly the well known problem that I was talking about.

It's fixed, it's not fixed, it's fixed again etc. If it becomes unfixed again, just add -novirtualmesh in the paramaters options, like in the picture i found here.
Posted by SeanOCR on Thu May 17th at 5:22am 2007
Seriously, this thread needs to die unless there are any others who suffer from this.
Posted by Riven on Sun May 20th at 1:39am 2007
Ok, I finally fixed it!!!
I just got through having a fit with this EXACT SAME PROBLEM in all the maps I would compile myself!! And even after trying to fix the map you provided in that example with other possible answers, this solution worked!!
It's actually been posted quite a bit over at Facepunch, and I tried working with the solution with no avail (cause I normally don't use expert compile mode) but It does work cause I made some mistakes but it's very particular!! Here we go:
Ok, the key here is that you CANNOT take any shortcuts do exactly as it looks here, and I will point out the particular things you must be exact with:

I went ahead and typed out what all actually fits in that "parameters" window in the picture cause it doesn't resize nor text wrap.
I would accidentally make a new $bsp compile/run command line in the left window and put the "-novirtualmesh" parameter in the right, but it MUST be typed in the original $bsp command already there. The "-novirtualmesh" parameter MUST be at the very beginning of the parameters (in other words it can't go after "-game" or any of the other words in that parameter window) otherwise it will not work! Also, make sure the $bsp command line in the left window is first as well before pressing "Go!" But that's all there is to it! So mark Stadric as correct if you have done it all right.
For proof that it works, here's a pic of a grenade staying on the displacement in that map you posted:

Good Luck!
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Posted by Cp_fir3fly on Mon May 21st at 5:08am 2007
pictures wont work.....
can you type it up or something, i dont have the net, so i have to do all this at school on crappy $2 computers, which struggle with xp, and so the pictures dont come up
Cp_Fir3fly
Posted by Riven on Mon May 21st at 6:14am 2007
Yes, I placed: -novirtualmesh -game $gamedir $path$file under the $bsp_exe command line parameters. NOTE: That this portion: -game $gamedir $path$file is already there in the parameters, you simply add -novirtualmesh before it with a space following just as I have it typed initially in this window.
Hope this helps!
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