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So I've been trying to figure out what is wrong with this very simple map I made. I can't believe it took me so long to realize the leak in the compile log. Problem is, it doesn't give me the coordinates to the leak and when i go to load the pointfile it isn't in the folder. Here is the log:
** Executing...
** Command: "c:program filesvalvesteamsteamappsarchangel1989sourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsarchangel1989half-life 2hl2" "C:Program FilesValveSteamSteamAppsarchangel1989sourcesdk_contenthl2mapsrcroom"
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:program filesvalvesteamsteamappsarchangel1989half-life 2hl2materials
Loading C:Program FilesValveSteamSteamAppsarchangel1989sourcesdk_contenthl2mapsrcroom.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2698 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 18 texinfos to 11
Reduced 4 texdatas to 4 (100 bytes to 100)
Writing C:Program FilesValveSteamSteamAppsarchangel1989sourcesdk_contenthl2mapsrcroom.bsp
0 seconds elapsed
** Executing...
** Command: "c:program filesvalvesteamsteamappsarchangel1989sourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsarchangel1989half-life 2hl2" "C:Program FilesValveSteamSteamAppsarchangel1989sourcesdk_contenthl2mapsrcroom"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:program filesvalvesteamsteamappsarchangel1989sourcesdk_contenthl2mapsrcroom.bsp
reading c:program filesvalvesteamsteamappsarchangel1989sourcesdk_contenthl2mapsrcroom.prt
LoadPortals: couldn't read c:program filesvalvesteamsteamappsarchangel1989sourcesdk_contenthl2mapsrcroom.prt
** Executing...
** Command: "c:program filesvalvesteamsteamappsarchangel1989sourcesdkbinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsarchangel1989half-life 2hl2" "C:Program FilesValveSteamSteamAppsarchangel1989sourcesdk_contenthl2mapsrcroom"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:program filesvalvesteamsteamappsarchangel1989sourcesdk_contenthl2mapsrcroom.bsp
No vis information, direct lighting only.
36 faces
17294 square feet [2490368.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 7/8192 84/98304 ( 0.1%)
brushsides 42/65536 336/524288 ( 0.1%)
planes 40/65536 800/1310720 ( 0.1%)
vertexes 51/65536 612/786432 ( 0.1%)
nodes 67/65536 2144/2097152 ( 0.1%)
texinfos 11/12288 792/884736 ( 0.1%)
texdata 4/2048 128/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 36/65536 2016/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 18/65536 1008/3670016 ( 0.0%)
leaves 69/65536 2208/2097152 ( 0.1%)
leaffaces 36/65536 72/131072 ( 0.1%)
leafbrushes 20/65536 40/131072 ( 0.0%)
areas 1/256 8/2048 ( 0.4%)
surfedges 224/512000 896/2048000 ( 0.0%)
edges 125/256000 500/1024000 ( 0.0%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 73552/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 10966/393216 ( 2.8%)
LDR leaf ambient 69/65536 1656/1572864 ( 0.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10002/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 2698/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 110656 bytes ====
Total triangle count: 80
Writing c:program filesvalvesteamsteamappsarchangel1989sourcesdk_contenthl2mapsrcroom.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppsarchangel1989sourcesdk_contenthl2mapsrcroom.bsp" "c:program filesvalvesteamsteamappsarchangel1989half-life 2hl2mapsroom.bsp"
** Executing...
** Command: "c:program filesvalvesteamsteamappsarchangel1989half-life 2hl2.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsarchangel1989half-life 2hl2" +map "room"
tThe second address to the following line is to the folder where the pointfile should be created but its not there like i said. So thanks for the help in advance and I hope someone can help me solve this problem.
1
Re: pointfile
Posted by Naklajat on Sun Apr 29th at 2:11am 2007

Naklajat
member
1137 posts
207 snarkmarks
Registered: Nov 15th 2004
Location: Austin, Texas
Occupation: Baron
Posted by Naklajat on Sun Apr 29th at 2:11am 2007
VBSP usually says something like
Do you have any entities in the map? Entities let the compiler know what part of the map is 'inside', without them everything is inside.
Place an info_player_start entity and some light entities.
? quote:
**** leaked ****
Entity light (-224.00 128.00 192.00) leaked!
Entity light (-224.00 128.00 192.00) leaked!
Do you have any entities in the map? Entities let the compiler know what part of the map is 'inside', without them everything is inside.
Place an info_player_start entity and some light entities.
Naklajat
member
1137 posts
207 snarkmarks
Registered: Nov 15th 2004
Location: Austin, Texas
Occupation: Baron
=o
Re: pointfile
Posted by archangel973 on Sun Apr 29th at 2:27am 2007
Posted by archangel973 on Sun Apr 29th at 2:27am 2007
Yes, I have an info_player_start, a light ,and a newgame_spawn entities.
Re: pointfile
Posted by Orpheus on Sun Apr 29th at 2:33pm 2007

Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA
Occupation: Long Haul Trucking
The best things in life, aren't things.
Posted by Orpheus on Sun Apr 29th at 2:33pm 2007
How about placing a deathmatch playerstart.
Dunno if thats it, but its always good to have one placed.
Orpheus
member
13860 posts
1547 snarkmarks
Registered: Aug 26th 2001
Location: Long Oklahoma - USA

Occupation: Long Haul Trucking
The best things in life, aren't things.
Re: pointfile
Posted by archangel973 on Sun Apr 29th at 2:41pm 2007
Posted by archangel973 on Sun Apr 29th at 2:41pm 2007
Wait! I fixed it and now its works. Thanks for trying to help though.
1
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