Hello again snarkpit community,
I am trying to make it so that you cannot spawncamp or throw nades into a spawn. I've tried using blockbullets texture and making it a func_illusionary but that still allows nades to come in and kill defenseless spawners.
Any ideas on how to make the spawn a safe haven without totally redesigning the exits?
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Re: Blocking explosions/bullets in spawn - DoD:S
Posted by Riven on Wed May 2nd at 11:55am 2007

Riven
super admin
1639 posts
802 snarkmarks
Registered: May 2nd 2005
Location: Austin, Texas, USA
Occupation: Architect
Posted by Riven on Wed May 2nd at 11:55am 2007
Yes, you would use a simple brush like a wall over the entrances to the spawn covered in the "nodraw" material and tie it to the entity: func_clip_vphysics This would allow everything but physics objects to pass. If you do want certain physics objects to pass, there is an option for a filter, so you could set it to allow anything else that is a prop_physics in the level to pass.
That would mean giving all those props a common identity either through a second filter, or just naming them all the same thing. The only drawback is, I don't know of a way to allow thrown weapons or ammo to pass and not grenades, cause their all considered prop_physics, and there's no way of labeling them cause they spawn with the player each time.
Riven
super admin
1639 posts
802 snarkmarks
Registered: May 2nd 2005
Location: Austin, Texas, USA

Occupation: Architect
1
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