Texture problem
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Re: Texture problem
Posted by nubnub on Wed May 2nd at 7:34pm 2007


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Weird texture problem.





The textures are from a texture pack for Fortress Forever. Anybody know why this is happening. (and this textbox bg color is the exact same color ad the text so I can not see what I am writting.




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Re: Texture problem
Posted by omegaslayer on Wed May 2nd at 8:32pm 2007


Did you build cube maps? (or rather have you placed cube maps yet?)





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Re: Texture problem
Posted by Riven on Thu May 3rd at 12:10am 2007


Yea, there's nothing wrong with that texture, it's just super reflective with bumpmapping. The reason that first pic shows the left wall as a lighter color is because that wall is reflecting the default skybox texture. So yea, place cubemaps, and type buildcubemaps in the console and it should make the textures look more realistic in reflections and not appear as two different tones.







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Re: Texture problem
Posted by TH3_K1LL1NG_MACH1N3 on Thu May 24th at 2:58pm 2007


Hey riven when you say "type bulidcubemaps in the console", do you do that in the game while testing the map? And what exactly does it do?


Red lights are optional.



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Re: Texture problem
Posted by Captain P on Thu May 24th at 8:27pm 2007


Yes, you do it in-game. After you've loaded your map, you type 'buildcubemaps'. Then, you'll see several rectangular screenshots flash across the screen - that's when the game is rendering the map as seen from the cubemap positions. These images are then stored inside the map itself (the .bsp file), and are used for reflective surfaces the next time the map is run.





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Re: Texture problem
Posted by Naklajat on Thu May 24th at 8:59pm 2007


Last I checked you need to enter sv_cheats 1 before buildcubemaps or it won't write to the BSP, this may have changed though.


=o



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Re: Texture problem
Posted by reaper47 on Thu May 24th at 10:05pm 2007


I doubt is has changed. sv_cheats 1 before typing buildcubemaps and then re-loading the map with "map mapname" or the cubemaps won't be stored in the BSP.





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Re: Texture problem
Posted by TH3_K1LL1NG_MACH1N3 on Fri May 25th at 1:00am 2007


Thanks. But the original question wasn't about "Buildcubemaps" it was a texture problem so Captain P you didnt need to make it a suggested answer.


Red lights are optional.




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