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Re: Effects
Posted by TH3_K1LL1NG_MACH1N3 on Tue May 8th at 1:45am 2007
Posted by TH3_K1LL1NG_MACH1N3 on Tue May 8th at 1:45am 2007
How do you make those laser like effects like this: and other similar effects.
Re: Effects
Posted by Riven on Tue May 8th at 2:58am 2007

Riven
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Posted by Riven on Tue May 8th at 2:58am 2007
Accepted Answer
Those particular laser effects are created using the env_laser point-based entity. Simply place it in the map and have it point to an info_target entity, and it will draw a strait purple line to it in Hammer. You can give it whatever sprite texture you want it to emit. You can control the width, or even set it to deal damage when touched without having to fool around with trigger_hurt brushes. There are many other options, and the best way to figure it out is just to fool around with it, but it's a very versatile tool and is what is mainly used for all laser effects in Source...Riven
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Re: Effects
Posted by Naklajat on Tue May 8th at 11:33pm 2007

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Posted by Naklajat on Tue May 8th at 11:33pm 2007
/me writes this down
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=o
Re: Effects
Posted by Singe on Sat Aug 25th at 12:01pm 2007
Ahh, the Voss lasers.
Sorry to bump something so old, but I wanted to add my two cents since that's my map there.
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Indeed it's several env_laser entities as was explained earlier. It's animated since I used, like, the only animated laser/beam texture in the game. Also there's env_sprite ents at each corner to mask the ends of the laser effects, and light ents in the same spot for brush lighting and ambient_generic ents for the sound effect. :O
Also, env_beam would do nearly the exact same thing as env_laser, so you can use either. There's a couple minor differences, the only big one I recall being that when a player is killed by env_laser they vaporize, but when they're killed by env_beam they simply die and the ragdoll is tossed in the direction of the beam at a speed proportional to the amount of damage dealt.
Posted by Singe on Sat Aug 25th at 12:01pm 2007
Assisted Answer
? quote:
How do you make those laser like effects like this: and other similar effects.
Ahh, the Voss lasers.
Sorry to bump something so old, but I wanted to add my two cents since that's my map there.
Indeed it's several env_laser entities as was explained earlier. It's animated since I used, like, the only animated laser/beam texture in the game. Also there's env_sprite ents at each corner to mask the ends of the laser effects, and light ents in the same spot for brush lighting and ambient_generic ents for the sound effect. :O
Also, env_beam would do nearly the exact same thing as env_laser, so you can use either. There's a couple minor differences, the only big one I recall being that when a player is killed by env_laser they vaporize, but when they're killed by env_beam they simply die and the ragdoll is tossed in the direction of the beam at a speed proportional to the amount of damage dealt.
Re: Effects
Posted by milkshake on Sat Jul 18th at 12:05pm 2009
Posted by milkshake on Sat Jul 18th at 12:05pm 2009
awesome thanks for the late info singe
hehe
hehe1
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