hi folks!
I've searched everywhere and I keep finding people who seem to have had the same problem with HL2 ambient_generics but it seems like nobody ever got to the bottom of it. So if this is old news, forgive me for bringing it up again.
Also, if this a double-post then sorry again, something screwy just happened to IE.
What happens is this:
I have an ambient_generic and I want it to play once when triggered with the PlaySound input, so I check the 'Start Silent' and 'Is NOT Looped' flags. But it doesn't play. There are no error messages.
If I uncheck 'Start Silent' so that it will play once on spawn then it works.
It ocurred to me that maybe the 'Is NOT Looped' flag is only supposed to be used when you do have a looping sound (mine isn't) but you don't want it to loop, so I tried unchecking that. It will still play on spawn if 'Start Silent' is blank, but not when triggered if 'Start Silent' is checked.
Incidentally, the sound I'm trying to use is a 44100 Hz mono mp3 in the root of my mod's sound folder, registered in a sound script and played as a game sound. Since it will play on spawn, I'm assuming that the file-type and sound scripts are all set up properly. I've also had the same problem in the past using what Hammer calls 'raw' sounds (some of them looping, I think). It also doesn't matter whether I use a custom sound or a Valve-made one.
I've had this problem for a while in a few different maps, but I've been modding HL2 on and off since it was released and I don't remember always having this problem. Anyone got any ideas?



