No bullet holes!
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Re: No bullet holes!
Posted by Thethingamabob on Mon May 14th at 9:11pm 2007


Could someone please tell me the little snippet of code that you throuw in the .VMT of a material so that bullet holes or blastmarks will not show up on the texture? I remeber seeing it somewere, yet I can't seem tho find it when I accually need it...

Oh well...Thanks in advance.





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Re: No bullet holes!
Posted by Riven on Tue May 15th at 12:14am 2007


I'm looking for it as well, but the only thing I can come up with right now for a compromise, is to place a thin 1" thick brush covered in nodraw over the brush that you don't want to produce decals and tie it to a func_brush. There is an option to not make it a solid, but it has to be solid if you don't want the material behind it to produce decals. That's why you make it so thin because it also has collision with the player acting as a kind of invisible wall. Just select its flag to "ignore player +USE" and it will be just like you want.





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Re: No bullet holes!
Posted by Thethingamabob on Tue May 15th at 1:39am 2007


Ah, thanks anyway.




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