Barrels
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Re: Barrels
Posted by Splic on Sun May 20th at 4:16am 2007


Hey again.

I'm wondering how to get barrels (in a CS:S map) to be manipulated with +USE. I used the models as prop_physics_multiplayer, which allows them to be pushed and shot, but Use doesn't work.

Should be pretty straight forward <img src=" SRC="images/smiles/icon_smile.gif">




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Re: Barrels
Posted by fishy on Sun May 20th at 11:43am 2007


use them as normal prop_physics, not prop_physics_multiplayer.


i eat paint



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Re: Barrels
Posted by Naklajat on Sun May 20th at 8:21pm 2007


I don't think you can pick stuff up in CS:S like you can in HL2. Your gun is your only means of molesting the world.


=o



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Re: Barrels
Posted by Splic on Sun May 20th at 11:28pm 2007


Making a barrel as prop_physics didn't work either.

Snickers - Use doesn't pick things up in CS:S, but it lets you "push" them. Like the barrels in de_dust or the chairs in cs_office.




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Re: Barrels
Posted by fishy on Mon May 21st at 12:55am 2007


In the properties box for the prop_physics, select the 'flags' tab. You should find all of the various behaviours that you're looking for in there.

The prop_physics_override is also one that you could use, as it lets you override the health and the weight of the prop, which is handy if you don't want a breakable model to break as easilly as it normally does, or if you want to be able to move a prop that would normally be too heavy.




i eat paint




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