I've made a whole load of displacement mapped walls, and perhaps stupidly made them into func_detail entities. I get the impression that this is what's stopping the map from working. Is there any way I can remove their status as entities and turn them back into brushes, rather than having to do all the work again?
1
Re: Nonentity
Posted by Captain P on Wed May 23rd at 1:57pm 2007

Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands
Occupation: Game-programmer
Posted by Captain P on Wed May 23rd at 1:57pm 2007
Yep. Move to World does the trick (Ctrl + Shift + W). And indeed, displacement maps can't be entities.
Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
Re: Nonentity
Posted by Salmon Mousse on Wed May 23rd at 3:19pm 2007
Posted by Salmon Mousse on Wed May 23rd at 3:19pm 2007
Wonderful! I noticed that option, but I suppose I can't have tried it. Thanks a lot. I ended up just remaking it all in the mean time, and I actually like it more now. Anyway, that's going to be really useful, so again thanks.
1
© Snarkpit.net 2001 - 2023, about us, donate, contact
Snarkpit v6.1.0 created this page in 0.0092 seconds.

Snarkpit v6.1.0 created this page in 0.0092 seconds.

