This is strange. The scripts i have work (not well, but they work) when i compile under full bright, but when i do a full compile they stop working all together. Anyone have a clue why.
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Re: scripting fails under full compile
Posted by reaper47 on Tue May 29th at 3:32pm 2007
Posted by reaper47 on Tue May 29th at 3:32pm 2007
You know the procedure... description of the scripts, the compile log...
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Re: scripting fails under full compile
Posted by RedWood on Wed May 30th at 4:16am 2007
Posted by RedWood on Wed May 30th at 4:16am 2007
Ya, sorry. I was hoping someone els had run into this and had a quick fix. I've compiled in full bright sense so the compile log is lost and seeing how i never closed the map it's an ordeal to do a full compile. What i can tell you is that i have some scripted_sequences activated by a trigger_once under a time delay. They work fine (well they work) but, when i did a full compile they stop working all together. I was in no mode to deal with it and i moved on. I probably should have spent some time ruining around in developer mood but i rushing to meat the dead line which is in... tomorrow. If anyone can help, thanks. If not, I'll post a full-compile log soon after i turned in my comp map.
Re: scripting fails under full compile
Posted by reaper47 on Fri Jun 1st at 6:00pm 2007
Posted by reaper47 on Fri Jun 1st at 6:00pm 2007
Strange. Maybe you changed a tiny little bit just before doing the full compile? The only explanation I can think of. :/
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