elevator setup
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Re: elevator setup
Posted by BlisTer on Mon Jun 18th at 7:18am 2007


So i want a reliable elevator which you can't keep up top. It should always reset to the bottom. Also it should be done with triggers, not buttons.

Right now i have this but there's a flaw when you jump off the top and exit downstairs, in which case it stays up top (unless you walk on the little ledges at the side downstairs).

The OnEndTouch has a delay of 5 (so long enough to startforward after it reached the top node.





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Re: elevator setup
Posted by Riven on Mon Jun 18th at 5:35pm 2007


I would just have the elevator return automatically down to the bottom after a delay once it reached the 2nd pathtrack. That way, if the player wished to return to the floor safely, while remaining on the tracktrain, then he could.

I think though, the problem is that you need to tell the func_tracktrain to start backwards to return to the first pathtrack instead of "StartForward."







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Re: elevator setup
Posted by BlisTer on Mon Jun 18th at 7:54pm 2007


Thx m8, i wasn't thinking as far that you can set the pathtrack to both stop AND startbackward, only with a delay..


These words are my diaries screaming out loud




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