I'm having trouble with elevators. I have two in my map, one to go up and down, one to go back and forth. Both only have two path_tracks. I would like them to work in a way that requires no buttons; the player merely steps onto the platform and it moves until they get off.
When I first set them up, the brushes set as func_tracktrains would be there in the map, but wouldn't go anywhere. After scouring google and forums for elevator tutorials, I went back over their properties and fixed some things, and now they don't even appear when I run the map.
Here's the properties for the vertical elevator, that starts at the bottom..
func_tracktrain
Name: el1
First stop target: el1_bottom
Change velocity: Instantaneously
Height above track: 0
Inputs:
- Source: el1_top
- Output: OnPass
- My Input: Stop
path_track
Name: el1_bottom
Parent: el1
Next stop target: el1_top
Orientation type: No change
path_track
Name: el1_top
Parent: el1
Next stop target: el1_bottom
Orientation type: No change
Outputs:
- My Output: OnPass
- Target entity: el1
- Target input: Stop
func_tracktrain
Name: platform
First stop target: leftblock
Change velocity: Instantaneously
Height above track: 0
Inputs:
- Source: rightblock
- Output: OnPass
- My Input: Stop
Name: leftblock
Parent: platform
Next stop target: rightblock
Orientation type: No change
path_track
Name: rightblock
Parent: platform
Next stop target: leftblock
Orientation type: No change
Outputs:
- My Output: OnPass
- Target entity: platform
- Target input: Stop
What could make them disappear? I've tried closing and reopening Hammer as well. And do I honestly have to have a button to activate the elevators? Is there a better method?
Thanks for the help. And sorry for the font color, I couldn't read it in the message box, and am not sure it'll show up on the dark background.



