
Posted by Beetle on Mon Jul 2nd at 6:00pm 2007

Posted by FIDDLER on Mon Jul 2nd at 6:04pm 2007
Posted by Beetle on Mon Jul 2nd at 6:22pm 2007
Posted by reaper47 on Mon Jul 2nd at 7:47pm 2007
This one is tough :/
Posted by Beetle on Mon Jul 2nd at 8:16pm 2007
Posted by reaper47 on Mon Jul 2nd at 10:13pm 2007
Try making the skybox much bigger, deeper especially!
Posted by Stadric on Tue Jul 3rd at 4:14am 2007
As I Lay Dying
Posted by Beetle on Tue Jul 3rd at 4:29am 2007
Try making the skybox much bigger, deeper especially!
I'll try that. I decided to try to redo the 3dskybox, essentially making sure everything lined up. It was lined up to begin with but i double checked. When I got in-game the shadow was almost completely gone. except for this -

thats the darkest of the mysterious shadow, at least its not consistently everywhere on the map now. So, thanks reaper, I'll try that. Technically everything fits in the skybox block I made, but who knows? Maybe increasing its size is just what i need. I'll get back to you tommorrow afternoon as that's when I'll have enough time to recompile.
Stadric: yes, there's only 1 sky_camera.
Posted by Riven on Tue Jul 3rd at 5:08am 2007
Does the "ceiling" of the skybox actually slant instead of being completely flat?
Does the skybox or ANY brush for that matter, clip that section of the cliff?
Is there a brush based entity or a point entity like a prop_static that sits floating in the skybox that may have an "enable shadows" keyvalue that could be turned off?
Riven
super admin
1639 posts
802 snarkmarks
Registered: May 2nd 2005
Location: Austin, Texas, USA

Occupation: Architect
Posted by Beetle on Tue Jul 3rd at 5:12am 2007
Posted by reaper47 on Tue Jul 3rd at 4:18pm 2007
Posted by Beetle on Tue Jul 3rd at 5:22pm 2007
Posted by reaper47 on Tue Jul 3rd at 5:43pm 2007
Snarkpit v6.1.0 created this page in 0.0095 seconds.



