Re: [article] Spicing up your architecture
Posted by KoRnFlakes on Mon Sep 1st at 7:42am 2003
for those that struggle with being creative, this is a good example of how to be so.

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Re: [article] Spicing up your architecture
Posted by SubhumaN on Fri Sep 5th at 5:28pm 2003
Really great tutorial. Very helpfull and gave a lot of interesting ideas. Well wrote also
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Re: [article] Spicing up your architecture
Posted by R@lph VViggum on Sat Sep 6th at 4:26pm 2003
Very nicely done, just needs some unique lighting and it could be a hallway prefab.

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Re: [article] Spicing up your architecture
Posted by ReNo on Mon Sep 8th at 3:04pm 2003
Bah, I'm not a prefab fan, especially not when it comes to architecture. Brushwork is such an integral part of mapping that the mapper should do it themselves in my opinion.

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Re: [article] Spicing up your architecture
Posted by Spazz on Mon Sep 29th at 9:38pm 2003
It is always a good idea to add "deapth" to walls and such

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Re: [article] Spicing up your architecture
Posted by Sinner_D on Wed Oct 1st at 9:44am 2003
that is by far the greatiest work of architecture ive seen(in HL that is). very nice looking.

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Re: [article] Spicing up your architecture
Posted by ReNo on Tue Oct 28th at 11:20am 2003
LOL, the greatest work of architecture in an HL map?! Get away :P

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Re: [article] Spicing up your architecture
Posted by Forceflow on Thu Nov 6th at 7:33pm 2003
Pure Ownage. It really gives your map that professional look and the r_speeds are kept low. Suppah !

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Re: [article] Spicing up your architecture
Posted by Neural Scan on Thu Dec 4th at 11:25pm 2003
I remember this tutorial being the one that greatly improved my mapping a while ago, way before the Snarkpit remake thingy that happened.
This is still one of the greatest tutorials there is. Down with the box!

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Re: [article] Spicing up your architecture
Posted by wil5on on Tue Dec 16th at 1:23pm 2003
That hallway rocks! Ill do something like that for all my maps now. Depart from me, ye cursed boxes! I didnt know about the shift-f thing before, thanx, thats going to save me some time. 5 stars!

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Re: [article] Spicing up your architecture
Posted by ReaperSWE on Fri Jan 21st at 3:48pm 2005
Good, and inspiring...
...you made me drool ;-P
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Re: [article] Spicing up your architecture
Posted by gorami on Fri Feb 17th at 7:30pm 2006
Check out this tutorials iam a beginner and it really help to spice up stuff well done.

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Re: [article] Spicing up your architecture
Posted by Myrk- on Sat Feb 18th at 4:53pm 2006
I'd advise being careful about symetry- it can lead to corridoors that have little interest...

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