[article] Triangle Terrain 1: The Basics
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Re: [article] Triangle Terrain 1: The Basics
Posted by ReNo on Mon Nov 8th at 1:53pm 2004



This is a discussion topic for the article "Triangle Terrain 1: The Basics" by ReNo which can be found here

Article description:

Cover any area you wish in some complex looking yet easy to make terrain






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Re: [article] Triangle Terrain 1: The Basics
Posted by half-dude on Wed Nov 10th at 3:34pm 2004


I would think that you would run a large risk of LOTS of leaks that way. I dono smiley



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Re: [article] Triangle Terrain 1: The Basics
Posted by Foxpup on Tue Dec 21st at 11:39pm 2004


It'd be hell to try and find a leak in that mess, but the result is well worth it.



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Re: [article] Triangle Terrain 1: The Basics
Posted by blasterX on Tue Feb 22nd at 4:20pm 2011


link down smiley



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Re: [article] Triangle Terrain 1: The Basics
Posted by Niborius on Tue Feb 22nd at 4:57pm 2011


hey blasterX, the link is indeed down, but I found out that if you click the link, you can change the url from snarkpit.com to snarkpit.net and it'll work!

So this one should work: http://www.snarkpit.net/pits/reno/tutorials/terraintut.zip

Welcome to the Snarkpit by the way smiley

Edit: Oh the same goes for the other terrain tutorials by the way. Good luck!






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Re: [article] Triangle Terrain 1: The Basics
Posted by G4MER on Wed Feb 23rd at 1:21am 2011


Thats why you put a nodraw under it. Leaks be gone.



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Re: [article] Triangle Terrain 1: The Basics
Posted by Le Chief on Wed Feb 23rd at 1:30am 2011


You shouldn't do that with this because the triangles are bsp geometry (goldsource doesnt have displacements) and the most optimum thing to do is fix a hole in the triangles rather than putting a null brush under everything to seal the world.

Apparently though regarding optimization, covering the sides/bottom of the triangles in the bevel texture (bevel = null + removes clip nodes) helps a lot.






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Re: [article] Triangle Terrain 1: The Basics
Posted by blasterX on Wed Feb 23rd at 10:37pm 2011


smiley thanks




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