[article] Netvis
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Re: [article] Netvis
Posted by Tracer Bullet on Sun Sep 7th at 5:54pm 2003



This is a discussion topic for the article "Netvis" by Tracer Bullet which can be found here

Article description:

Tired of long compile times?






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Re: [article] Netvis
Posted by Jinx on Tue Sep 9th at 4:05am 2003


it only takes like 45 seconds for me to run VIS on -low anyway...? ;P

so do you run hlbsp and hlcsg on the first computer first? and then don't you still have to run RAD- which takes like 90% of compile times anyway- on your normal computer? this sounds like a lot more trouble than it is worth.




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Re: [article] Netvis
Posted by Tracer Bullet on Tue Sep 9th at 4:47am 2003


My experience has been that vis takes by far the longest. a map that takes 8 hours to vis on my computer will typicaly only take ~30 min in rad. useing netvis cuts compile times dramaticaly. useing both my 1ghz machiene and a 2.2 ghz, I can cut that 8 hour vis run to ~40 min!
and yes you do have to run csg and bsp first, obveously.




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Re: [article] Netvis
Posted by Jinx on Tue Sep 9th at 4:00pm 2003


whoa. even on my old P2 400 with 384mb ram, my biggest, most compicated maps only tooka 3-4 hours total compile time. sounds like there is something screwy with your maps, or they are just insanely huge/complex I guess. and every map I have ever compiled took at least twice as long for RAD as VIS.

I have an Athlon 2700+ and 1GB ram; Temple takes maybe 15 minutes total compile time on -low. More RAM makes a huge difference in compile times.

I guess if you have big maps, and another computer handy, this could be useful though smiley




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Re: [article] Netvis
Posted by Myrk- on Tue Sep 9th at 4:57pm 2003


Jinx, lets just say that HL2 is HL1 based... and they've been hard at work programming a better netvis....



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Re: [article] Netvis
Posted by Tracer Bullet on Wed Sep 10th at 12:10am 2003


Hmm, maybe vis requires significantly more RAM than the other compile tools. that would explain the discrepency in our respective observations. I've never run with more than 256 MB on my machiene.



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Re: [article] Netvis
Posted by Leperous on Thu Sep 18th at 4:35pm 2003


This is a useful tool for larger maps, despite what some might think...



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Re: [article] Netvis
Posted by Jinx on Thu Sep 11th at 2:57am 2003


If HL2 and the new Hammer are so advanced, hopefully you'll be able to compile your map in-editor in 10 seconds like in UnrealEd. HL2 being similar to HL1 is not a good thing since HL1 is based on ancient Quake 1 tech. I hope they got most of the "quake" out of the HL2 engine... :/



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Re: [article] Netvis
Posted by ReNo on Fri Sep 12th at 12:51am 2003


Very simple tutorial, so nothing breakthrough here, but then it doesn't need to be does it smiley

Jinx - HL2 has networkable tools for the entire compile process it seems, so that suggests compiling takes even longer than in HL1 smiley




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Re: [article] Netvis
Posted by Frissi on Mon Sep 15th at 7:51pm 2003


Nice tutorial , but you should have told the poeple wich dontdidnt know if you have to do CSG,BSP & RAD before the Netvis or , Netvis before CSG,BSP & RAD.



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Re: [article] Netvis
Posted by SHeeP on Fri Jan 16th at 2:24pm 2004


could be useful , i've never seen vis take much more then an hour tops tho so i just leave my comp for a while



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Re: [article] Netvis
Posted by m0p on Wed Jun 23rd at 4:20am 2004


It would be good if there was a netrad. Security breach has minimal vis times and high rad times.



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Re: [article] Netvis
Posted by Dred_furst on Fri May 27th at 2:15pm 2005


Hmm, im impatient, but this has helped greatly! got this running between my athlon64 3000+ and my athlon 2000+ and its drastically reduces the time!




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