Re: [article] Mapping For TF
Posted by asterix_vader on Sat Jan 3rd at 9:23pm 2004
but, the entities? TFC has many entities that are coffusing.

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Re: [article] Mapping For TF
Posted by 7dk2h4md720ih on Wed Mar 31st at 1:11am 2004
Nice basic tutorial. You can add a func_push to stop enemies going into respawns, it's better than lasers.
Town maps can be pulled off with the right amount of talent.

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Re: [article] Mapping For TF
Posted by MJ on Mon Aug 14th at 5:13pm 2006
TFC entities are a headache to create by hand. Best way is to use bsp to map and copy the entities in a existing map (like 2 fort for CTF or Dustbowl for A/D). Thats how most tfc mappers do it (myself included)

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