[article] Mapping For TF
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Re: [article] Mapping For TF
Posted by SpiKeRs on Fri Sep 12th at 3:15pm 2003



This is a discussion topic for the article "Mapping For TF" by SpiKeRs which can be found here

Article description:

A general guide, with a number of points to consider when mapping for Team Fortress and its variants.






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Re: [article] Mapping For TF
Posted by asterix_vader on Sat Jan 3rd at 9:23pm 2004


but, the entities? TFC has many entities that are coffusing.



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Re: [article] Mapping For TF
Posted by 7dk2h4md720ih on Wed Mar 31st at 1:11am 2004


Nice basic tutorial. You can add a func_push to stop enemies going into respawns, it's better than lasers.

Town maps can be pulled off with the right amount of talent.




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Re: [article] Mapping For TF
Posted by Forceflow on Sun May 23rd at 7:57pm 2004


Good tutorial !



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Re: [article] Mapping For TF
Posted by MJ on Mon Aug 14th at 5:13pm 2006


TFC entities are a headache to create by hand. Best way is to use bsp to map and copy the entities in a existing map (like 2 fort for CTF or Dustbowl for A/D). Thats how most tfc mappers do it (myself included)




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