Re: [article] Making a destroyable active tank turret (realistic).
Posted by blu_chze on Tue Sep 16th at 5:11am 2003
proper tank-like set-up yay. viva la realism
if only they did something like this in the game-seriously destroying a tank with a shotgun and SMG? lets all have a luagh

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Re: [article] Making a destroyable active tank turret (realistic).
Posted by Loco on Tue Sep 16th at 6:51am 2003
Render mode: texture would probably be better than additive, but otherwise great tut. At last, tanks are no longer destroyable with two shots from a crossbow!

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Re: [article] Making a destroyable active tank turret (realistic).
Posted by Sulkdodds on Sun Feb 15th at 5:12pm 2004
Er...I'm an idiot, but I get two problems.
1. The gibmodel 'metalplate_green' won't load.
2. The turret rotates not around its centre but around a central point which is at the end of the barrel, if you see what I mean.
Help?
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Re: [article] Making a destroyable active tank turret (realistic).
Posted by Foxpup on Wed Dec 1st at 8:51am 2004
I still don't know how they made the tanks in the original game, but this one's better.
Sulkdodds, 1) Just leave gibmodel blank, it's not really neccessary.
2) Put an origin brush in the centre of the turret. Make it part of the turret entity. It's a block with the "origin" texture on all sides in case you don't know.

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