[article] Making a destroyable active tank turret (realistic).
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Re: [article] Making a destroyable active tank turret (realistic).
Posted by Andrei on Mon Sep 15th at 3:36pm 2003



This is a discussion topic for the article "Making a destroyable active tank turret (realistic)." by Andrei which can be found here

Article description:

Making an active tank turret that can be destroyed with explosive weapons.






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Re: [article] Making a destroyable active tank turret (realistic).
Posted by blu_chze on Tue Sep 16th at 5:11am 2003


proper tank-like set-up yay. viva la realism
if only they did something like this in the game-seriously destroying a tank with a shotgun and SMG? lets all have a luagh




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Re: [article] Making a destroyable active tank turret (realistic).
Posted by Loco on Tue Sep 16th at 6:51am 2003


Render mode: texture would probably be better than additive, but otherwise great tut. At last, tanks are no longer destroyable with two shots from a crossbow!



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Re: [article] Making a destroyable active tank turret (realistic).
Posted by Gollum on Wed Sep 17th at 6:34am 2003


Neat idea and a clear, concise tutorial smiley

A rendermode of "Solid" and amount 0 is what you should use to make something invisible. Regardless of the textures used on the entity, those settings will make it disappear (and not even be drawn by the engine).

"Additive" and "Texture" are special rendermodes that depend on using particular types of textures.




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Re: [article] Making a destroyable active tank turret (realistic).
Posted by Sulkdodds on Sun Feb 15th at 5:12pm 2004


Er...I'm an idiot, but I get two problems.
1. The gibmodel 'metalplate_green' won't load.
2. The turret rotates not around its centre but around a central point which is at the end of the barrel, if you see what I mean.
Help?




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Re: [article] Making a destroyable active tank turret (realistic).
Posted by Foxpup on Wed Dec 1st at 8:51am 2004


I still don't know how they made the tanks in the original game, but this one's better.
Sulkdodds, 1) Just leave gibmodel blank, it's not really neccessary.
2) Put an origin brush in the centre of the turret. Make it part of the turret entity. It's a block with the "origin" texture on all sides in case you don't know.





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