[article] Lifts (aka elevators)
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Re: [article] Lifts (aka elevators)
Posted by Wild Card on Wed Sep 24th at 8:36am 2003



This is a discussion topic for the article "Lifts (aka elevators)" by Wild Card which can be found here

Article description:

Between 2 floors






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Re: [article] Lifts (aka elevators)
Posted by Sinner_D on Fri Sep 26th at 5:48am 2003


i was under the impression you had to include a origin for the func_train...is this needed or not?

good tut either way...thnx




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Re: [article] Lifts (aka elevators)
Posted by Agent on Sat Oct 11th at 2:19am 2003


No origins are not required nor even needed. In the Spirit of Half-life mod you can choose to use the origin as the reference point but in normal Half-life it uses the center of the entire entity no matter what.

Just wanted to clear that up. Great tut.




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Re: [article] Lifts (aka elevators)
Posted by matt on Mon Jan 19th at 11:33am 2004


Thanks, I put one in my map based on this.



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Re: [article] Lifts (aka elevators)
Posted by Pvt.Scythe on Sat Oct 9th at 10:09am 2004


There's a simpler method using func_door entity and toggle flag to make an elevator between two floors, this tutorial is less prone to errors though.



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Re: [article] Lifts (aka elevators)
Posted by MadMan on Sat Oct 9th at 11:14am 2004


But.. why dont use the func_plat ?

great tut smiley




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Re: [article] Lifts (aka elevators)
Posted by Foxpup on Sat Dec 18th at 4:05am 2004


Because func_plats always do 1 hp damage when they hit something. People might want to change that, which is why you use a func_train.

Good tut.




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Re: [article] Lifts (aka elevators)
Posted by lagrabit on Wed Mar 9th at 12:23am 2005


What entity should i do for the button i newbie map maker so help please and thx



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Re: [article] Lifts (aka elevators)
Posted by 97036 on Tue Dec 13th at 5:17pm 2005


Lagrabit you should use a func_button and have it target the elevator. Nice tutorial BTW!




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