[article] Arch Tool
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Re: [article] Arch Tool
Posted by DrGlass on Mon Jan 31st at 11:14am 2005



This is a discussion topic for the article "Arch Tool" by DrGlass which can be found here

Article description:

Creating an arch that fits in a square hole






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Re: [article] Arch Tool
Posted by French Toast on Mon Jan 31st at 10:21pm 2005


Sweet, I've been needing something like this for awhile, but when would it be better to use displacement?

Nice tut though

Schmuck, I need help, I can't open the arch tool, in the prefabs toolbar I have three choices: entities, prefabs, preffabs HL2 Wut to do?




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Re: [article] Arch Tool
Posted by DrGlass on Mon Jan 31st at 9:50pm 2005


Displacement wont make a hole like this one. displacement is great if you want to make natural shapes, like a cave or rock arch. When it comes to man-made holes/arches the arch tool will work best.



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Re: [article] Arch Tool
Posted by G.Ballblue on Mon Jan 31st at 10:45pm 2005


This is great! I can also use this to simplify arch making in HL1 smiley



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Re: [article] Arch Tool
Posted by DrGlass on Mon Jan 31st at 10:52pm 2005


Yep this works just as well in HL1, you'll want to use fewer sections though, try 16 rather than 32



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Re: [article] Arch Tool
Posted by BlisTer on Mon Jan 31st at 11:27pm 2005


Isnt it faster to carve a cilinder out of a cube? Then, insterting the carved cube into where you want your hole. Sure, the carve parts wont be as nicely uniformly distributed as your method, but the number of them would be the same imo, which is what matters preformance-wise. be sure to carve it out of a nodraw cube, then texturing only the inner faces afterwards.



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Re: [article] Arch Tool
Posted by Ferret on Mon Jan 31st at 11:36pm 2005


Before opening hammer people should sign a little waiver saying they'll never use the carve option unless they want to be castrated. imo.



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Re: [article] Arch Tool
Posted by Crono on Sun Feb 13th at 10:53pm 2005


BlisTer, you have to remember that it renders faces no solid objects in game. So, no, that wouldn't be faster performance wise. There's no "opinion" about it. In the off chance that it has the same amount of faces both ways (carving and manually) you have to remember plane numbers inside the game.

DrGlass, seems pretty useful, I'd say (if someone hadn't tried it on their own already). This would be pretty nice to use with fans in side a ventilation system ... if you want the fans to work of course.




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Re: [article] Arch Tool
Posted by habboi on Tue Feb 15th at 10:26am 2005


Very Helpful!



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Re: [article] Arch Tool
Posted by TeamWolfguard on Wed Feb 16th at 1:51pm 2005


Ok, this rocked for putting in round windows. Thanks and good job!



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Re: [article] Arch Tool
Posted by greensinge on Tue Feb 22nd at 10:36pm 2005


Very well written and very helpful! Thanks!



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Re: [article] Arch Tool
Posted by David from IKG on Thu Feb 24th at 5:27pm 2005


I would just make a cylinder and then carve.....

update: opps i just saw that someone else said that and got an answer why lol




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Re: [article] Arch Tool
Posted by fainted on Fri Feb 25th at 1:37pm 2005


Is it possible to make a curve with archtool also ? If not, how am i supposed to do a big tunnel with an U-turn in it ?

( Sorry for my sad english )




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Re: [article] Arch Tool
Posted by Jasque on Sat Feb 26th at 10:16am 2005


Fainted, a good tool to use for making a u-turn in a tunnel is to the torus tool. It can be a litte wierd if you've never used it before though.



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Re: [article] Arch Tool
Posted by fainted on Sat Feb 26th at 12:30pm 2005


Jasque Aaah. Thanks for the idea. I've tryed to do some things with that tool and it have been successfull.



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Re: [article] Arch Tool
Posted by LickitySpliff on Sun Apr 17th at 1:55am 2005






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Re: [article] Arch Tool
Posted by Pureferret on Tue May 3rd at 5:57pm 2005


This is awesome, I've just made an archway with this tool, and the tutorial helped!



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Re: [article] Arch Tool
Posted by $loth on Tue Jun 14th at 8:29am 2005


Effective yet simple, easily understandable. Nice tut smiley



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Re: [article] Arch Tool
Posted by SharpShot on Tue Oct 4th at 10:43pm 2005


Wouldn't it be easier to make a cylinder, hollow it and take off the top, so you don't have to go through the things in the first picture?

But anyways, nice tutorial




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Re: [article] Arch Tool
Posted by DrGlass on Fri Oct 7th at 7:32am 2005


No! when you hallow it creates bad joints. See this way if you want to make it bigger or smaller you can move the shared vertex on the end, but if it were hollowed the vetex of the brushes wouldn't line up and couldn't be moved.




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