Re: [article] Pipe-Works
Posted by thursday- on Tue Oct 28th at 11:04am 2003
Best tutorial on pipes I've ever read. Clip tool combined with vertex tool is my favoured technique.

thursday-
member
235 posts
74 snarkmarks
Registered: Oct 26th 2003
Location: England
Occupation: A-Level Student
Re: [article] Pipe-Works
Posted by Sinner_D on Wed Oct 29th at 12:03am 2003
yes, the one thing i forgot to mention... in the final picture each pipe was done twice to show the difference, the "left" pipe has only a sliver of itself turned into a func_wall between the wall and floor, and the "right" pipe is a complete func_wall. the only main difference i noticed were the lack of shadow effect, but other then that it really doesnt make a difference.

Sinner_D
member
376 posts
78 snarkmarks
Registered: Oct 11th 2002
Location: Sandiego, CA
Occupation: Freelance mapper
Re: [article] Pipe-Works
Posted by Crackerjack on Wed Oct 29th at 11:05pm 2003
Ah finally an easier way to make pipes... all i can say is thank you... never thought of it this way before

Crackerjack
member
264 posts
126 snarkmarks
Registered: Feb 28th 2003
Location: DC
Re: [article] Pipe-Works
Posted by wckd on Sun Nov 2nd at 12:57am 2003
i agree reno -- whenever i venture into the cs mapping forums everyone complains about the clipping brush which IS vital. I use it respectively and fluently and never had any problems.

wckd
member
148 posts
125 snarkmarks
Registered: Aug 29th 2003
Re: [article] Pipe-Works
Posted by LAzerMANiac on Sat Dec 6th at 1:54am 2003
oh my god this tutorial 0wnz0rz!!! I tried it with hollow pipes and it worked, too!!! keep up the 1337 work man!!!

LAzerMANiac
member
204 posts
70 snarkmarks
Registered: Sep 30th 2003
Location: Fremont, CA
Occupation: A student/mapper for Xen Rebels
Re: [article] Pipe-Works
Posted by Neural Scan on Sun Dec 7th at 8:04pm 2003
That's so awesome, effective and easy way to make realistic pipes.
5/5 well done!

Neural Scan
member
150 posts
35 snarkmarks
Registered: Jun 28th 2003
Location: England.
Occupation: Student
Re: [article] Pipe-Works
Posted by Agent on Wed Dec 24th at 4:34pm 2003
Hey sinner great tut. I'd also like to say one thing, you can turn it all into a func_wall and still have the shadow. You just compile with ZHLTools and there should be an option to set the object properties to opaque. But hey, great tut.

Agent
member
12 posts
21 snarkmarks
Registered: Aug 30th 2003
Location: Houston, TX
Re: [article] Pipe-Works
Posted by Dred_furst on Wed May 19th at 7:38pm 2004
yea, i see no flaw in clipping, carving is evil, are we getting a mix up here?

Dred_furst
member
455 posts
106 snarkmarks
Registered: Sep 3rd 2003
Location: UK
Re: [article] Pipe-Works
Posted by Mr.INSANE on Sat Mar 4th at 11:13pm 2006
Pictures seem to be dead argh

Mr.INSANE
member
156 posts
66 snarkmarks
Registered: Jan 29th 2006
Location: California,USA
Occupation: Student