[article] Pipe-Works
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Re: [article] Pipe-Works
Posted by Sinner_D on Fri Oct 24th at 7:09pm 2003



This is a discussion topic for the article "Pipe-Works" by Sinner_D which can be found here

Article description:

pipes done your way...






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Re: [article] Pipe-Works
Posted by Wild Card on Sun Oct 26th at 2:30pm 2003


t'is a really good tutorial. And I have to admit I didnt know how to get the third kind of pipes you did. Hmmm, gives me ideas for the centerpiece. smiley



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Re: [article] Pipe-Works
Posted by 7dk2h4md720ih on Mon Oct 27th at 11:01pm 2003


You should either turn the pipes into func_wall's or move them 1 unit away from the wall and floor or the r_speed police will kill you. smiley



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Re: [article] Pipe-Works
Posted by ReNo on Tue Oct 28th at 10:40am 2003


Give them a trim that is a func_wall between the pipe and the wall/floor, you know you want to smiley

And anyone who thinks the clipping brush is evil, shouldn't be mapping TBH, its a crucial mapping tool.

Nice tutorial - I haven't read through it yet but judging by the pictures it does a nice job of explaining the process.




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Re: [article] Pipe-Works
Posted by thursday- on Tue Oct 28th at 11:04am 2003


Best tutorial on pipes I've ever read. Clip tool combined with vertex tool is my favoured technique.



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Re: [article] Pipe-Works
Posted by Sinner_D on Wed Oct 29th at 12:03am 2003


yes, the one thing i forgot to mention... in the final picture each pipe was done twice to show the difference, the "left" pipe has only a sliver of itself turned into a func_wall between the wall and floor, and the "right" pipe is a complete func_wall. the only main difference i noticed were the lack of shadow effect, but other then that it really doesnt make a difference.



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Re: [article] Pipe-Works
Posted by Crackerjack on Wed Oct 29th at 11:05pm 2003


Ah finally an easier way to make pipes... all i can say is thank you... never thought of it this way before



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Re: [article] Pipe-Works
Posted by wckd on Sun Nov 2nd at 12:57am 2003


i agree reno -- whenever i venture into the cs mapping forums everyone complains about the clipping brush which IS vital. I use it respectively and fluently and never had any problems.



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Re: [article] Pipe-Works
Posted by LAzerMANiac on Sat Dec 6th at 1:54am 2003


oh my god this tutorial 0wnz0rz!!! I tried it with hollow pipes and it worked, too!!! keep up the 1337 work man!!!



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Re: [article] Pipe-Works
Posted by Neural Scan on Sun Dec 7th at 8:04pm 2003


That's so awesome, effective and easy way to make realistic pipes.

5/5 well done!




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Re: [article] Pipe-Works
Posted by Agent on Wed Dec 24th at 4:34pm 2003


Hey sinner great tut. I'd also like to say one thing, you can turn it all into a func_wall and still have the shadow. You just compile with ZHLTools and there should be an option to set the object properties to opaque. But hey, great tut.



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Re: [article] Pipe-Works
Posted by Dred_furst on Wed May 19th at 7:38pm 2004


yea, i see no flaw in clipping, carving is evil, are we getting a mix up here?



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Re: [article] Pipe-Works
Posted by Sinner_D on Sat Aug 7th at 1:15am 2004


There both evil in the wrong hands smiley



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Re: [article] Pipe-Works
Posted by Mr.INSANE on Sat Mar 4th at 11:13pm 2006


Pictures seem to be dead argh




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