Re: [article] Lasers for the masses
Posted by Cash Car Star on Tue Dec 2nd at 10:29pm 2003
A good tutorial for newcomers to lasers, though a few more features could have been explored. To take an example, perhaps you could have gotten into how to accomplish different colored lasers. I'm not gonna let the fugly brushes representing a laser generator hurt the score.

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Re: [article] Lasers for the masses
Posted by Forceflow on Sat Dec 20th at 8:30pm 2003
Tutorial is comprehensive and simple. Exactly what me and my fellow noob mappers need. thx alot !

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Re: [article] Lasers for the masses
Posted by |=Tarosek=| on Wed Dec 24th at 12:09am 2003
Damn, yet another laser tutorial I've seen and I STILL don't know how to make those cool ring lasers like in the tram intro sequence to Half-Life.
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Re: [article] Lasers for the masses
Posted by matt on Sun Jan 4th at 1:52pm 2004
Thanks, I thought about making it a bit more complex, but It is a n0ob tut.

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Re: [article] Lasers for the masses
Posted by Renegatus on Mon Oct 18th at 9:40am 2004
This would be good for a mod, perhaps an "Entrapment"-esque infiltration game.

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Re: [article] Lasers for the masses
Posted by Foxpup on Wed Dec 1st at 8:43am 2004
The laser rings are just a bunch of regular lasers arranged in a circle, and the start and end entities are func_plats that go up and down. IMPORTANT: The func_plats *must* have an origin brush, even though they don't normally require one.

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