[article] Sky boxes for Newbies
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Re: [article] Sky boxes for Newbies
Posted by Forceflow on Sun Jul 18th at 3:20pm 2004



This is a discussion topic for the article "Sky boxes for Newbies" by Forceflow which can be found here

Article description:

Creating skyboxes around your map.






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Re: [article] Sky boxes for Newbies
Posted by **Dedi** on Fri Dec 31st at 4:16am 2004


Hi. I've tried the link of the skynames but it doesn't work. Got any alternatives?



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Re: [article] Sky boxes for Newbies
Posted by Hornpipe2 on Wed Jul 25th at 6:37pm 2007


Here is another source for the sky list.
<a href="http://www.gamedesign.net/node/558" target="_blank">http://www.gamedesign.net/node/558</a>

Good tutorial btw - it doesn't encourage surrounding your whole level with a big hollowed out sky box, so that's a big plus : ) A couple more things:
* Faster retexture: Select your ceiling brush, bring up the Texture Application panel, browse for and double-click the SKY texture, and finally hit Apply.
* Would have liked to see the light_environment entity covered here
* Clipping deserves a mention - when using the old Q-series compile tools, the sky doesn't clip players so you can walk through it and fall out of the level! (It is actually treated as a liquid, so it's possible to 'swim' all over most of the map if you can manage to touch the skybox). ZHLT by default adds clip brushes to every SKY texture, but you can disable that behavior with a command line switch.





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