[article] Basic Texture Lighting
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Re: [article] Basic Texture Lighting
Posted by R@lph VViggum on Wed Dec 10th at 12:40pm 2003



This is a discussion topic for the article "Basic Texture Lighting" by R@lph VViggum which can be found here

Article description:

It's easier and better than the light entity!






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Re: [article] Basic Texture Lighting
Posted by 7dk2h4md720ih on Sun Jan 18th at 8:25pm 2004


Good tutorial bud. You should add a list to the end of other things that cast light, like computer screens etc.



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Re: [article] Basic Texture Lighting
Posted by BlueSteel on Thu Dec 11th at 3:35pm 2003


Very useful, but nothing is perfect smiley



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Re: [article] Basic Texture Lighting
Posted by RadBrad on Thu Jan 8th at 3:55am 2004


While it seems basic to the advanced mappers, this will finally take me to the next level. I've been avoiding creating situations where textured lighting made sense because I couldn't get them to function as lights.

It was pissing me off. smiley Thanks!!




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Re: [article] Basic Texture Lighting
Posted by Raven99 on Wed Dec 17th at 3:50am 2003


Excellent tutorial, cookies for you ralph!



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Re: [article] Basic Texture Lighting
Posted by Hugh on Sat Dec 20th at 10:23pm 2003


Helpful tutorial, but no, texture lighting isn't always better. When they make texture spotlights, I'll retract this statement. smiley



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Re: [article] Basic Texture Lighting
Posted by asterix_vader on Wed Dec 24th at 10:29pm 2003


wow! I didn't know it, but it isn't the best way to illuminate your map.



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Re: [article] Basic Texture Lighting
Posted by Skeletor on Mon Jan 5th at 1:25am 2004


Great tutorial! Using texture lighting made my box rooms look like pieces of art!!



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Re: [article] Basic Texture Lighting
Posted by chickenfist on Wed Oct 5th at 6:56pm 2005


For easier editing of the lights.rad file:
<a href="http://www.crazymoocow.net/index.php?page=software" target="_blank">http://www.crazymoocow.net/index.php?page=software</a>





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