Re: [article] R_speeds
Posted by 7dk2h4md720ih on Sun Aug 1st at 5:01am 2004
Nice, clear tutorial. Good work.

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Re: [article] R_speeds
Posted by Hornpipe2 on Sat Jan 17th at 4:53am 2004
I thought the tutorial in the Hammer help file was pretty good for the subject. I guess I could've referenced it instead of including it though, heh.
I suppose I could remove it (or edit it so it's more clear)

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Re: [article] R_speeds
Posted by Cash Car Star on Sat Jan 17th at 8:38am 2004
One of the screens has a software display to list the r_speeds. Since it gives different output, someone seeing it for the first time could easily be confused. Bit of a hodgepodge of a tut, and lengthy at that. You should have stuck to one aspect of r_speeds and controlling them rather than trying to cram it all in.

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Re: [article] R_speeds
Posted by DeathMedic3rd on Sat Jan 17th at 1:44pm 2004
yea, i knew where those images were from.
thanks for the ideas for diffrent types of hall ways.

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Re: [article] R_speeds
Posted by RadBrad on Sat Jan 17th at 4:05pm 2004
One thing that might have been mentioned was the gl_wireframe commands that you can use to find what objects are breaking up other objects when it's not obvious. Compile your map with -dev -console and the "Run Map" button checked. Once inside the map, type gl_wireframe 1 in console to see the ploygons that were used for the calculations. They should be nice and square. When you see a lot fo triangles that are leaning, this is a problem area. All in all, a good tutorial that explains the problem, how to "measure" it, and ways to fix it.
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Re: [article] R_speeds
Posted by RadBrad on Sun Jan 18th at 5:07am 2004
Good Lord! My bad! (Yeah, yeah... glasses are NOT far away!)
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Re: [article] R_speeds
Posted by Orpheus on Sun Apr 18th at 12:08am 2004
i dunno if this was mentioned, but its worth a note.. most of these screens are in softwaremode.. so if they are curious how to achive similar screens, use the r_drawflat 1 command..

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Re: [article] R_speeds
Posted by parakeet on Thu May 6th at 1:38am 2004
helped my rspeed tremendously

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Re: [article] R_speeds
Posted by Foxpup on Thu Dec 2nd at 10:52pm 2004
I had no idea software mode had a limit of 800 polys...

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