Re: [article] Making Terrain Mesh
Posted by ReNo on Thu Jan 22nd at 4:07pm 2004
You can easily enough get the same effect, you just need to build the mesh yourself. Looks like a nice feature though, would certainly save some time.

ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Re: [article] Making Terrain Mesh
Posted by KoRnFlakes on Sat Jan 24th at 11:29am 2004
But its got nothing to do with hammer fgs....

KoRnFlakes
member
1125 posts
273 snarkmarks
Registered: Jul 3rd 2002
Location: Norfolk
Occupation: Yus!
Re: [article] Making Terrain Mesh
Posted by matt on Mon Jan 26th at 12:04pm 2004
*slaps 6th whatever* this is CoD mapping. Nice tut by the way korn.

matt
member
1100 posts
190 snarkmarks
Registered: Jun 26th 2002
Location: Edinburgh
Occupation: Student!
Re: [article] Making Terrain Mesh
Posted by Captain P on Wed Jan 28th at 1:58pm 2004
Although I'd rather not stick to the principle of 'each triangle the same size and shape'...
Trickering around with the vertexes sidewars and so gives some more felxibility...

Captain P
member
1370 posts
247 snarkmarks
Registered: Nov 6th 2003
Location: Netherlands
Occupation: Game-programmer
Re: [article] Making Terrain Mesh
Posted by KoRnFlakes on Tue Feb 3rd at 10:33am 2004
'Move these vertices about up/down left/right' ...

KoRnFlakes
member
1125 posts
273 snarkmarks
Registered: Jul 3rd 2002
Location: Norfolk
Occupation: Yus!
Re: [article] Making Terrain Mesh
Posted by pepper on Wed Feb 25th at 3:14pm 2004
i always move the vertexs in the top down view randomly around in hammer so i can get some nice effects

pepper
member
597 posts
80 snarkmarks
Registered: Feb 25th 2004
Location: holland