[article] Making Terrain Mesh
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Re: [article] Making Terrain Mesh
Posted by KoRnFlakes on Thu Jan 22nd at 2:51pm 2004



This is a discussion topic for the article "Making Terrain Mesh" by KoRnFlakes which can be found here

Article description:

Patch Editing






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Re: [article] Making Terrain Mesh
Posted by ReNo on Thu Jan 22nd at 4:07pm 2004


You can easily enough get the same effect, you just need to build the mesh yourself. Looks like a nice feature though, would certainly save some time.



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Re: [article] Making Terrain Mesh
Posted by Jinx on Fri Jan 23rd at 9:22pm 2004


hehe the terrain editor in UnrealEd 3 makes this look pretty sad. smiley of course, it's a lot more complicated, too lol. it scares me!!



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Re: [article] Making Terrain Mesh
Posted by The_6th_monkey on Fri Jan 23rd at 9:57pm 2004


U can do that in hammer smiley

I figured it out for myself years ago




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Re: [article] Making Terrain Mesh
Posted by KoRnFlakes on Sat Jan 24th at 11:29am 2004


But its got nothing to do with hammer fgs....



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Re: [article] Making Terrain Mesh
Posted by matt on Mon Jan 26th at 12:04pm 2004


*slaps 6th whatever* this is CoD mapping. Nice tut by the way korn.



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Re: [article] Making Terrain Mesh
Posted by Captain P on Wed Jan 28th at 1:58pm 2004


Although I'd rather not stick to the principle of 'each triangle the same size and shape'...

Trickering around with the vertexes sidewars and so gives some more felxibility...




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Re: [article] Making Terrain Mesh
Posted by KoRnFlakes on Tue Feb 3rd at 10:33am 2004


'Move these vertices about up/down left/right' ...



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Re: [article] Making Terrain Mesh
Posted by pepper on Wed Feb 25th at 3:14pm 2004


i always move the vertexs in the top down view randomly around in hammer so i can get some nice effects




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