Re: [article] Glass
Posted by LeoLadeira on Wed Jun 9th at 9:22pm 2004
Objetive and easy. Great!
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Re: [article] Glass
Posted by Forceflow on Sun Nov 7th at 12:45pm 2004
W00t. A very first HL2 tutorial. Go Lep !

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Re: [article] Glass
Posted by scary_jeff on Sun Nov 7th at 1:42pm 2004
Does this mean the glass has no thickness?
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Re: [article] Glass
Posted by ReNo on Sun Nov 7th at 3:20pm 2004
Yes jeff, its paper thin.
Good to see the first source tutorial make an appearance!

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Re: [article] Glass
Posted by Baddog on Mon Dec 6th at 3:16am 2004
Is it different for HL-2 DM? I made some glass on one side right and the other the other sides no draw I go play my map and I see my glass it breaks right but I go inside the building I made and I dont see the glass.
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Re: [article] Glass
Posted by Foxpup on Sat Dec 18th at 4:48am 2004
If it's not a func_breakable it gets it's material from materials.txt. So if you use a glass texture it'll make glass sounds and show glass bulletholes when you shoot it.

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Re: [article] Glass
Posted by Stormy_waters on Thu Dec 23rd at 12:48pm 2004
Just so everyone knows... the problem with one sided glass and the large squares showing up instead of the shattered effect is down to the texture. simple as that. in hl2dm use the texture:
glasswindowbreak070a
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Re: [article] Glass
Posted by ellwood on Thu Feb 24th at 4:10pm 2005
Very helpful for me thanks, i am a complete newbie wid all this, but im slowly getting the hang of it!
i managed to make some breakable glass, but when i tried to make stronger glass with the settings u suggested, it remained to have standard properties of real glass?? any ideas?
thanks!!
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Re: [article] Glass
Posted by Anacroplayer on Thu May 5th at 5:53pm 2005
I found I had the same problem when making a glass window in hl2 DM. the glass would appear on one side only if I used any other texture other than GLASSWINDOWBREAK070A. If you texture the other side aswell it then works. True you've got a double pain of glass with a gap between but you can't tell that when playing as when you shoot the glass both break because it's set to func_breakable. If anyone knows how to make a glass window that shows the glass from both sides without using glasswindowbreak07a then please post.
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Re: [article] Glass
Posted by Leperous on Thu May 5th at 7:40pm 2005
Ellwood, that is because you've set the prop data, which overrides the health you specify. And yes, you're meant to texture both sides of a 'normal' non-shattering pane of glass with a non-shattering glass texture, but don't make this into a func_breakable_surf.

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Re: [article] Glass
Posted by Disturbed on Wed Jun 8th at 6:43pm 2005
I think you can fix the problem with glass being only visible from one side if you make 2 func_breakable_surf entities of the exact same size. Simply make the visible parts of the glass facing and touching each other. When you look at the glass from either side, You look throgh one side's "nodraw" texture to the glass facing it. Im going to test this when I get a chance today. Comment if this is wrong.
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Re: [article] Glass
Posted by Cupit on Thu Nov 1st at 5:10am 2007
This helped a lot. Thanks!
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