[article] Better looking buildings
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Re: [article] Better looking buildings
Posted by Ferret on Thu Jul 8th at 1:26pm 2004



This is a discussion topic for the article "Better looking buildings" by Ferret which can be found here

Article description:

Using angles to make better looking cities and towns






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Re: [article] Better looking buildings
Posted by Forceflow on Thu Jul 8th at 2:16pm 2004


Another good ferret tutorial.



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Re: [article] Better looking buildings
Posted by 7dk2h4md720ih on Thu Jul 8th at 9:46pm 2004






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Re: [article] Better looking buildings
Posted by G.Ballblue on Fri Jul 9th at 6:57pm 2004


Gah. Making buildings on a diagonal angle? EVIL! the amount of cliping and slicing the mapper would have to do to line a road up perfectly with the buidlings would be insane.

Good building tut smiley




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Re: [article] Better looking buildings
Posted by Ferret on Fri Jul 9th at 7:14pm 2004


Really it isn't that hard to get roads to line up. Shall I make more to the tutorial to prove this?



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Re: [article] Better looking buildings
Posted by G.Ballblue on Sat Jul 10th at 2:25am 2004


I don't doubt that it is easy for them to line up smiley but if you made, for instance, a very very long (emphasis on LONG) highway with buildings on the side, naturally you will want to change the sizeshapecolor of the building, and therefore need a new object. If your buildings does not line up with the road, you will need to slash it in order to do so (helps to work on 1 unit grid ) smiley



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Re: [article] Better looking buildings
Posted by Ferret on Sat Jul 10th at 2:43am 2004


Please I work in 8 unit grid for my buildings and 4 unit for detail. There is no need to go below 4 units ever unless you are doing overlays or some serious angle work.



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Re: [article] Better looking buildings
Posted by Dietz on Sat Jul 10th at 9:13am 2004


Looks a lot like something I once made...



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Re: [article] Better looking buildings
Posted by parakeet on Sat Jul 10th at 3:09pm 2004


Roads arent hard to line up = / vertex manipulation anyone?



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Re: [article] Better looking buildings
Posted by Paladin[NL] on Sat Jul 10th at 5:40pm 2004


The effect you get with this way of building is superior to others, only drawback is that you'lle have to line-up roads and sidewalks aswell which could take a lot of time and if you just place a square block underneath it, r-speeds will go beserk 'cause of clipping...



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Re: [article] Better looking buildings
Posted by Ferret on Sat Jul 10th at 8:30pm 2004


Guys it isn't really that hard. I was going to add it to the tutorial later but I'm just going to jump to it now. You take the building, you duplicate it holding shift. Line up the verteces of the new building with the old one, and scale it down to 8 units tall. Then you take your clipping tool and clip it properly. You have yourself a sidewalk. Simply repeat to get a road. You guys need to be creative with methods or you wont get anywhere.



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Re: [article] Better looking buildings
Posted by 7dk2h4md720ih on Sun Jul 11th at 2:57am 2004


Or we could just steal your methods and go places that way. It's unfortunate when people rate tutorials lower that they deserve due to their own ignorance.



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Re: [article] Better looking buildings
Posted by Ferret on Sun Jul 11th at 7:21am 2004


Hey man, I put the tutorial up here for other people's help, not for the rating. but thx for the vote of confidence smiley



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Re: [article] Better looking buildings
Posted by Yak_Fighter on Sun Jul 11th at 8:00am 2004


I'm going to help stem the tide of stupidity by saying nice work Ferret, you've made a useful tutorial that may help people break out of the habit of constantly making square buildings. Encouraging people to use more complicated construction methods will help them in the long run become better mappers. Plus you can use methods learned in this tutorial and apply them to all sorts of different situations.



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Re: [article] Better looking buildings
Posted by 7dk2h4md720ih on Sun Jul 11th at 5:54pm 2004


Jesus, why don't you give him a handjob while you're at it Yak... smiley Sorry. I know you didn't write it for the rating Ferret, but people take higher rated tutorials more seriously.



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Re: [article] Better looking buildings
Posted by Atrocity on Mon Jul 12th at 1:04am 2004


Very nice ferret Nothing wrong with making roads differently. I use 1 unti grid 64 units to a cube. Its the way Ive always mapped. Im in college now I will be getting 3dsm soon So I will be mapping with it.



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Re: [article] Better looking buildings
Posted by ReNo on Mon Jul 12th at 2:41pm 2004


Useful tutorial, top marks smiley What will you be mapping for with 3DSM Atrocity?



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Re: [article] Better looking buildings
Posted by siron on Fri Jul 16th at 5:20am 2004


Very nice, but what kind of roof would you put on this baby?



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Re: [article] Better looking buildings
Posted by ReNo on Fri Jul 16th at 1:20pm 2004


Most likely a flat one, though if you wanted an angled one there is no reason why you couldn't do so.



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Re: [article] Better looking buildings
Posted by Ferret on Sun Jul 18th at 12:36am 2004


I could write a tutorial on roofs too if you really wanted lol




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