[article] Better looking buildings
Post Reply
Quote
Re: [article] Better looking buildings
Posted by matt on Sat Jul 31st at 5:54pm 2004


Picking up on what was said earlier on, which do most ppl use, 8 or 4 grid, cos I usually just click 'make grid smaller' until its as small as can go.



Quote
Re: [article] Better looking buildings
Posted by ReNo on Sun Aug 1st at 1:53pm 2004


Depends on the circumstances, I change grid size frequently. If making significant geometry such as buildings, I'll keep it up at 16 or 32, but then if I'm making detail or working with angular geometry, I'll drop it to 8 or 4, or possibly even 2 if the circumstances require it.



Quote
Re: [article] Better looking buildings
Posted by Campaignjunkie on Sun Aug 1st at 8:36pm 2004


I stay at around 16 units. 32 units when laying things out. I go down to as little as 1 unit for details. Minimum hallway height being 128 units, and doorways being 96 units high.



Quote
Re: [article] Better looking buildings
Posted by DaanO on Sat Aug 7th at 1:41am 2004


I usually map at 4-8, going down to 2 for most details. I also tend to use the alt button quite a bit



Quote
Re: [article] Better looking buildings
Posted by Myrk- on Wed Aug 25th at 1:59pm 2004


I don't see the point in making a sliced angle in the building brushes when they are not even visible, just makes more to worry about when you wanna stretch the other part out. Also seems a bit lacking to be honest- I looked at the tutorial expecting something more.

As for grid sizes I work with one of the large ones at first, but after a while I use grid size 1 or 2... :P




Quote
Re: [article] Better looking buildings
Posted by Goldstandard on Sat Jan 1st at 11:48pm 2005


I like this tutorial. Make more please! 8-D

I have heard people mentioning things about func_wall, not having one big brush under complicated brushes, to keep things optimised. I am a total newbie and even though I have learned a lot in the past few weeks (I have LOTS of free time.) I still don't know enough. Maybe a tutorial to explain that stuff would be nice.




Quote
Re: [article] Better looking buildings
Posted by n3gs on Mon Apr 18th at 5:34pm 2005


I can make sexy buildings now! smiley I think this was enough to spark my imagination.

Great tutorial!

Now I know what I'm doing after my final today. :P





Post Reply