Re: [article] HL Sound Files
Posted by Ferret on Mon Jul 12th at 3:01am 2004
One of the better tutorials! WOnderful job forceflow!!!!!

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Re: [article] HL Sound Files
Posted by Campaignjunkie on Mon Jul 12th at 3:44am 2004
I was under the impression that you also needed to set up cue points for the .wav file so that it can loop properly. Almost every other custom sound tutorial I've seen states this quite implicitly. But maybe Audacity does it automagically, or it actually isn't neccesary? Still, something worth investigating. Nice presentation anyways.

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Re: [article] HL Sound Files
Posted by matt on Mon Jul 12th at 4:20pm 2004
Just what the docter ordered.

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Re: [article] HL Sound Files
Posted by Forceflow on Tue Jul 13th at 12:28pm 2004
This way, you're not losing much quality either ... but I would like to hear your way too ...
If it's OK for you: send it to me in a PM (a text which is already formatted ... titles, colors, bla bla) and I'll add it to my tut as a note ... ok ? I think it's bettter to have just one tutorial about making HL sounds, instead of 2 or 3 methods ... could be confusing.

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Re: [article] HL Sound Files
Posted by 7dk2h4md720ih on Fri Jul 16th at 1:25am 2004
Great to have this tutorial here. I had massive trouble finding one a while ago.

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Re: [article] HL Sound Files
Posted by Le Chief on Mon Oct 9th at 11:31am 2006
Whats all this stuff about 9919323 hz or whatever. I just open up sound recorder and record with my mic and Play the sounds in game. They Work. But I read it and it was intersting. Good job. Oh wait when I said in game uhhh forget it

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Re: [article] HL Sound Files
Posted by Forceflow on Wed Nov 29th at 11:33pm 2006
The amount of 'hz' is the sample rate for audio. It's how many times you got input bytes on your sound channel. Digital sound never is continuous, you know.

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