[article] Ladder tutorial
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Re: [article] Ladder tutorial
Posted by Mor7y on Sat Nov 6th at 7:47pm 2004



This is a discussion topic for the article "Ladder tutorial" by Mor7y which can be found here

Article description:

How to make a basic ladder






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Re: [article] Ladder tutorial
Posted by Orpheus on Sat Nov 6th at 8:00pm 2004


Since you are not climbing the ladder texture, you set it to func_illusion, and you need not worry about bullet marks..

tuts basic, deserves recognition, but not as much as a complex tut would..




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Re: [article] Ladder tutorial
Posted by Andrei on Sat Nov 6th at 9:30pm 2004


Func_illusionary would be better, combined with a clip brush.



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Re: [article] Ladder tutorial
Posted by Wild Card on Sun Nov 7th at 12:46am 2004


If you set the ladder brush as a func_wall entity, this will prvent the play from climbing the ladder on the wrong side (sometimes usefull, like in America's Army). Setting it to func_illusionary will allow the player to climb. It is up to preference really.

As well, to go further into detail. The actual ladder is the invisible func_ladder entity. Therefore, if you wish, you can built your ladder brush by brush and cover the "climbing" surface with a single func_ladder brush to make a cooler looking ladder.

On another note, to get rid of the annoying metal ladder sound that is played, I believe several (or many) very small brushes will prevent the player from making sound. Good when your ladder isnt made of metal. Like say, a rope ladder. At least, I think this works.




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Re: [article] Ladder tutorial
Posted by Campaignjunkie on Sun Nov 7th at 2:22am 2004


I would rather just set it to func_illusionary, myself. In most instances, players won't care or notice if the ladder clips them or not. And the few instances they do will most likely result in frustration - more difficulty in getting on the ladder, getting stuck for a brief period of time, etc.



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Re: [article] Ladder tutorial
Posted by Orpheus on Sun Nov 7th at 7:46am 2004


Mapping tidbit: never ever set a ladder upon a func_wall.. in other words, do not place a ladder with the floor at your ladder is a grate or such.. you will be stuck each time you want to get off and be forced to hop or some other crap just to turn loose of the damned thing..



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Re: [article] Ladder tutorial
Posted by Wild Card on Sun Nov 7th at 9:34pm 2004


Jon I didnt understand that lol



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Re: [article] Ladder tutorial
Posted by Foxpup on Thu Dec 2nd at 10:43pm 2004


A func_wall ladder will have glass bullet holes, make it a func_illusionary. You don't need a clip brush because the func_ladder clips you (even though its invisible). And don't you dare make a ladder brush by brush, that uses up WAY to many polys.



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Re: [article] Ladder tutorial
Posted by tnkqwe on Sat Sep 29th at 6:51pm 2007


Easy and good for the beginers.And the funs_wall must be soild on a 255 FX Amount to not take glass holes Foxpup




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