[article] Source physics
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Re: [article] Source physics
Posted by Leperous on Sat Nov 13th at 11:31am 2004



This is a discussion topic for the article "Source physics" by Leperous which can be found here

Article description:

An introduction






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Re: [article] Source physics
Posted by Neural Scan on Sun Nov 14th at 7:23pm 2004


By the way, you CAN make a catapult smiley All you need to do is have the player stand on another Physics object on the catapult.

I found this out by setting phys_pushscale to 1000, standing on a barrel and shooting the other end of the seesaw.

Try it for yourself! It's fun!




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Re: [article] Source physics
Posted by Junkyard God on Thu Dec 2nd at 11:33am 2004


Cool tutorial, verry interesting indeed smiley

gives me a bunch of nice ideas smiley

GREAT smiley




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Re: [article] Source physics
Posted by Sparky911 on Thu Dec 9th at 3:45am 2004


Need more though. Hopefully the next part of the tutorial come soon like on how to place these into your game, what values to set, so on and so on. btw Whats a prop_physics_multiplayer for? Any different then prop physics?



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Re: [article] Source physics
Posted by kdhunt2000 on Mon Dec 20th at 9:40pm 2004


I have a question. what makes something able to be picked up?



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Re: [article] Source physics
Posted by Random on Thu Dec 30th at 8:07am 2004


Awesome i been wondering about this!



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Re: [article] Source physics
Posted by SVIN on Mon Jan 10th at 2:01pm 2005


Leoperous u make the best toturials:D




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