[article] Remove/give/place weapons.
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Re: [article] Remove/give/place weapons.
Posted by Mor7y on Mon Nov 8th at 5:28pm 2004



This is a discussion topic for the article "Remove/give/place weapons." by Mor7y which can be found here

Article description:

How to remove, give and place weapons in a CS map.






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Re: [article] Remove/give/place weapons.
Posted by Sinner_D on Tue Nov 9th at 12:32am 2004


Not a bad tut, pix would helped somewhat. however i think you should add that modified versions of an fgd file can give you more options...i know myn doesnt allow me to place the handguns.

also the fact that you can rotate the gun, and also stand it up on its side...other then that, the tut covers the basics.

btw, if anyone has a modified version that does allow the placing of handguns, please hit me up with a DL link PLZ




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Re: [article] Remove/give/place weapons.
Posted by Andrei on Tue Nov 9th at 6:42pm 2004


Does this also determine if a player is/isn't allowed to buy a certain weapon (like on as_oilrig)?



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Re: [article] Remove/give/place weapons.
Posted by Mor7y on Tue Nov 9th at 9:59pm 2004


No.



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Re: [article] Remove/give/place weapons.
Posted by Junkyard God on Tue Nov 23rd at 6:57pm 2004


Thats coded in, the vip is a complete different spawn type and model type, it's in some code that a vip has always got a hand gun

about the tutorial,

pretty nice, it does what it says smiley




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Re: [article] Remove/give/place weapons.
Posted by gorgieboy on Wed Dec 29th at 3:39pm 2004


Where do you place the player_weaponstrip?

because mine isnt working




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Re: [article] Remove/give/place weapons.
Posted by Mor7y on Sun Jan 2nd at 6:57pm 2005


Gorgieboy, the player_weaponstrip can be placed where-ever you want it to be placed. It will be activated every round.




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