Re: [article] Environmental effects
Posted by Gli2duS on Fri Jan 7th at 8:03am 2005
WTF?! about RAIN. I don`t have this particle/rain texture?? crap!
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Re: [article] Environmental effects
Posted by Orpheus on Thu Jan 27th at 11:36am 2005
LOL.. it even happens to YOU..
*falls out of chair laughing so hard*
ahem.. sorry lep, i truly thought it only happened to me.
*continues laughing uncontrollably*

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Re: [article] Environmental effects
Posted by Natace on Thu Jan 27th at 2:56am 2005
The tutorial about teh dustmotes is very brief and i cannot get it to work at all.
just some tips on writing a tutorial:
-write a descriptive one that doesnt skip everything you have to do.
-make sure u go through the important properties to change to get the result needed.
-dont be so brief.
Sorry if that sounds kindof harsh or hypocrytical, but it is just constructive criticism that might help with your tutorials in the future.
So can someone tell us how to do the dustmotes properly???
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Re: [article] Environmental effects
Posted by Leperous on Thu Jan 27th at 11:20am 2005
Er, yeah, thanks. Some tips on reading a tutorial: read it. All you need to know about dustmotes is there, and I DO NOT need to describe all the properties of this entity to you; if they are not appearing then either your brush isn't rectangular or you have other problems with your map.

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Re: [article] Environmental effects
Posted by XenNetwork on Thu Feb 17th at 4:45am 2005
Nice tut, thanks alot of help!

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Re: [article] Environmental effects
Posted by Guessmyname on Tue Feb 22nd at 6:37pm 2005
What would a brush covered in the fog texture do?
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Re: [article] Environmental effects
Posted by Leperous on Wed May 4th at 8:00am 2005
It looks like it does in Hammer- i.e. it doesn't turn out foggy- as you could quite easily find out yourself :P

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Re: [article] Environmental effects
Posted by pcfountain on Tue Jul 5th at 5:39pm 2005
I tried to add some snow to my level. I made the brush with the particle/snow texture, and then changed it to a func_precipitation entity, and set the precipitation type to snow. But in-game, it looks like rain! (and kinda crappy rain at that). What did I do wrong?
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