[article] Environmental effects
Post Reply
Quote
Re: [article] Environmental effects
Posted by Leperous on Sat Dec 25th at 4:37pm 2004



This is a discussion topic for the article "Environmental effects" by Leperous which can be found here

Article description:

Sun, rain, dust and fog






Quote
Re: [article] Environmental effects
Posted by habboi on Sat Jan 1st at 10:09pm 2005






Quote
Re: [article] Environmental effects
Posted by Gli2duS on Fri Jan 7th at 8:03am 2005


WTF?! about RAIN. I don`t have this particle/rain texture?? crap!



Quote
Re: [article] Environmental effects
Posted by habboi on Wed Jan 12th at 6:12pm 2005


What about snow???



Quote
Re: [article] Environmental effects
Posted by Orpheus on Thu Jan 27th at 11:36am 2005


LOL.. it even happens to YOU..
*falls out of chair laughing so hard*

ahem.. sorry lep, i truly thought it only happened to me.
*continues laughing uncontrollably*




Quote
Re: [article] Environmental effects
Posted by Natace on Thu Jan 27th at 2:56am 2005


The tutorial about teh dustmotes is very brief and i cannot get it to work at all.
just some tips on writing a tutorial:

-write a descriptive one that doesnt skip everything you have to do.

-make sure u go through the important properties to change to get the result needed.

-dont be so brief.

Sorry if that sounds kindof harsh or hypocrytical, but it is just constructive criticism that might help with your tutorials in the future.

So can someone tell us how to do the dustmotes properly???




Quote
Re: [article] Environmental effects
Posted by Leperous on Thu Jan 27th at 11:20am 2005


Er, yeah, thanks. Some tips on reading a tutorial: read it. All you need to know about dustmotes is there, and I DO NOT need to describe all the properties of this entity to you; if they are not appearing then either your brush isn't rectangular or you have other problems with your map.



Quote
Re: [article] Environmental effects
Posted by XenNetwork on Thu Feb 17th at 4:45am 2005


Nice tut, thanks alot of help!



Quote
Re: [article] Environmental effects
Posted by Guessmyname on Tue Feb 22nd at 6:37pm 2005


What would a brush covered in the fog texture do?



Quote
Re: [article] Environmental effects
Posted by Leperous on Wed May 4th at 8:00am 2005


It looks like it does in Hammer- i.e. it doesn't turn out foggy- as you could quite easily find out yourself :P



Quote
Re: [article] Environmental effects
Posted by rs6 on Sun Jun 5th at 3:42pm 2005


Very helpful.



Quote
Re: [article] Environmental effects
Posted by pcfountain on Tue Jul 5th at 5:39pm 2005


I tried to add some snow to my level. I made the brush with the particle/snow texture, and then changed it to a func_precipitation entity, and set the precipitation type to snow. But in-game, it looks like rain! (and kinda crappy rain at that). What did I do wrong?



Quote
Re: [article] Environmental effects
Posted by FIDDLER on Mon Jun 25th at 9:11am 2007


You can also texture the brushes with invisible. You don't have to use snow or rain textures. However they are easier to find in the editor when textured respectively.

When Valve released Ep1... they added ash to the precipitation entity. Works really good if you use the Ep1 fgd but doesnt show in HL2DM.

Very good tut Lep... Anything new? I see so many posts that are dated '05. Holy crap this game has been out for 2 years already? smiley





Post Reply