Re: [article] Realistic tunnels and caves
Posted by Myrk- on Thu Dec 2nd at 1:38pm 2004
Its a good tutorial... BUT...
The sew tool- It only works when the faces are lined exactly. I've found that if surfaces do not meet perfectly then they go all screwy on you and don't sew. Maybe this tut could have done with a concave corner tutorial just to show the more complex issues.

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Re: [article] Realistic tunnels and caves
Posted by Fakedawg on Thu Dec 2nd at 4:01pm 2004
Ya there are some strict rules you do have to follow when working with displacements like the sew thing you mention - I'll expand the tut later on - Also the SDK documentation is now updated with more info regarding displacements - it's a must read!

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Re: [article] Realistic tunnels and caves
Posted by Bose-Einstein on Sun Dec 5th at 10:02pm 2004
I'm not having much luck at all with the displacements. It seems that whenever I displace something, the material no matter how thick just becomes a wafer thin surface and loses all the other sides. The simplest way to explain it is if I try to displace one surface of a cube, the cube becomes a 2-dimensional surface, even although the other sides are still visible in the non-camera views. Also, in that map in particular I had my info_player_start outside the cave, and Gordon just fell right through the ground. What am I doing wrong?
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Re: [article] Realistic tunnels and caves
Posted by Nanodeath on Mon Dec 6th at 4:42am 2004
"Note - You don't have to texture the sides that won't be seen with the "nodraw" texture, as they will be discarded when we create the displacement surfaces - I just use it to show which sides we will be using ... " So, yeah, that's the intended effect, BE.
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Re: [article] Realistic tunnels and caves
Posted by ishbog on Wed Dec 8th at 12:46am 2004
Learned so much from this, wondered how they did all that awesome detail, id been CARVING before this! this is by far the best tutorial ive used thus far. very very clear and easy to follow, too.

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Re: [article] Realistic tunnels and caves
Posted by ChemicalBurn on Thu Dec 9th at 4:09am 2004
Excelent tutorial. Clear, wasy to understand and nice step by step instructions.

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Re: [article] Realistic tunnels and caves
Posted by goanna on Sun Dec 12th at 11:58am 2004
You rock! No pun intended. Very helpful tutorial indeed and nicely done.
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Re: [article] Realistic tunnels and caves
Posted by goanna on Sun Dec 12th at 12:00pm 2004
You rock! No pun intended. Very helpful tutorial indeed and nicely done. Every aspect was covered.
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Re: [article] Realistic tunnels and caves
Posted by Geronimous on Thu Jan 27th at 10:18am 2005
Wonderful tutorial that will defenately come in handy!!!!
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Re: [article] Realistic tunnels and caves
Posted by Vicodin on Mon Feb 14th at 11:24pm 2005
Gongratulations! Its a great tutorial. Only that you should subdivide all the faces except the road. When I subdivided all the faces I got an error while compiling. That makes me wonder how will you make a cave which has 4 round sides (cylinder-like)?
Anyway, gj!

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Re: [article] Realistic tunnels and caves
Posted by thesilence on Wed Feb 23rd at 3:32pm 2005
Very very good, good work

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Re: [article] Realistic tunnels and caves
Posted by Cyax on Fri Apr 29th at 10:04pm 2005
Wow, flawless and magnificent... I shall use this often, and be reminded of your awesome tutorial, thanks a ton!!

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Re: [article] Realistic tunnels and caves
Posted by Murdoc on Thu Oct 27th at 1:02pm 2005
Great job man, good tutorial, my maps always get messed up when I tried to achieve natural looking caves before. was very helpful to me.

Murdoc
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