Re: [article] Cameras
Posted by parakeet on Mon Dec 6th at 9:34pm 2004
I cant wait to get hl2!!! = /

parakeet
member
544 posts
64 snarkmarks
Registered: Apr 30th 2004
Location: Eastern US
Occupation: n/a
Re: [article] Cameras
Posted by Guessmyname on Fri Dec 10th at 6:02pm 2004
I can't find point_camera in HL2DM!
Where is it?
Besides that excellent tut
Guessmyname
member
342 posts
104 snarkmarks
Registered: Dec 6th 2004
Re: [article] Cameras
Posted by kingtoke on Wed Dec 15th at 10:33pm 2004
Ok i finally got the camera to work in CSS - you need to add in the data files from HL2.
but my screens screwed up, the texture is aligned in the middle (the left part of the acreen is the right and vice versa- fitting the texture zooms it in on a tiny section of the screen and re-aligning it seems to be a very long game of trial and error - is their an easier way of ensureing that the screen lines up with the brush?
kingtoke
member
56 posts
26 snarkmarks
Registered: Nov 25th 2004
Location: uk
Re: [article] Cameras
Posted by kdhunt2000 on Sun Dec 19th at 10:35pm 2004
Ok, I have a question. I read this tutorial. I made a camera and a tv screen exactly like on this tutorial. I am mapping for hl2dm btw... Anyway, I just didnt use the g man. Now in my game I dont show up in the camera. Is there anyway to fix this? I've seen it done on the mpa building blocks _ final. I know for a fact it must be possible. Also, I have a very newbish quesiton. (plz dont kill me) How do I tie enitities such as a point_camera to a solid so that whenever I move the (lets say) solid camera (the actual physical one) the point eneitity moves flawlessly with it?
kdhunt2000
member
98 posts
20 snarkmarks
Registered: Dec 19th 2004
Location: USA
Re: [article] Cameras
Posted by Dred_furst on Tue Dec 21st at 11:06am 2004
Try checking none of the entities have red target and name fields, also use the parent field to move things with other things,

Dred_furst
member
455 posts
106 snarkmarks
Registered: Sep 3rd 2003
Location: UK
Re: [article] Cameras
Posted by LittleGetty on Thu Jan 20th at 1:15am 2005
Great, that's awesome. thanks a bunch. I would have never figured that out.
LittleGetty
member
24 posts
22 snarkmarks
Registered: Jan 15th 2005
Re: [article] Cameras
Posted by iceman on Wed Jan 26th at 9:39pm 2005
Is it posible to get the cameras to take a screen shot and place it on the monitor while it scrolles through updating other cameras and monitors?
iceman
member
31 posts
3 snarkmarks
Registered: Jan 26th 2005
Re: [article] Cameras
Posted by Storm on Sun Mar 13th at 9:03pm 2005
Very good tut easy to understand and all. But i got 1 question. When im having more Cameras the TV's still show only what is seen with the firt camera. I renamed the TV's (Wall brushes) and used the info_camera the right way but i still can only see whats shown on camera 1.
Anyone know why?
Storm
member
2 posts
0 snarkmarks
Registered: Mar 9th 2005
Location: Sweden
Occupation: Student
Re: [article] Cameras
Posted by Pureferret on Tue May 3rd at 9:18pm 2005
Cool Tut, I like it. But is ther no way to see yourself on the monitor? I was tryinfg to set up a mirror but couldn't rig up the right stuff.
Pureferret
member
27 posts
13 snarkmarks
Registered: May 3rd 2005
Re: [article] Cameras
Posted by shibby on Thu May 5th at 10:41am 2005
Sweet tutorial but no1 has answered how 2 get it working in CSS???
1 guy sed he did it but didnt explain how he did it... any help wud be mad guys.
shibby
shibby
member
9 posts
1 snarkmarks
Registered: Feb 16th 2005
Location: australia
Re: [article] Cameras
Posted by tunnelduck on Sun Jun 12th at 4:02am 2005
To get it to work in cs:s you gotta use a fgd other than the default. i found this tutorial <a href="http://csm2.net/forum/index.php/topic" target="_blank">http://csm2.net/forum/index.php/topic</a>,53.0.html which with the fgd suggested in that thread you simply have to change the tv from being func_wall to func_monitor. other than that i believe the rest is the same. The direct link to the fgd is <a href="http://www.editlife.net/files/customfgd.php" target="_blank">http://www.editlife.net/files/customfgd.php</a> . Hope that helps.
tunnelduck
member
1 posts
0 snarkmarks
Registered: Jun 12th 2005
Re: [article] Cameras
Posted by sniper1418 on Mon Jan 16th at 8:52pm 2006
Actually you can make a camera setup in hl2dm hammer and copy/paste it into your css map and it will work.
sniper1418
member
7 posts
1 snarkmarks
Registered: Jun 4th 2005
Re: [article] Cameras
Posted by FIDDLER on Mon Jun 25th at 6:52am 2007
So...
The last post here was on 16th January 06... has anyone come up with any new details about working with camera's in HL2? Anything new or new tuts on how to accomplish amazing things with cameras?
FIDDLER
member
39 posts
14 snarkmarks
Registered: Feb 4th 2003
Re: [article] Cameras
Posted by amy on Sun May 4th at 8:34am 2008
The link doesn't work (anymore)
amy
member
1 posts
0 snarkmarks
Registered: Mar 18th 2008