[article] Advanced Camera Techniques
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Re: [article] Advanced Camera Techniques
Posted by Joe-Bob on Thu Dec 9th at 10:54am 2004



This is a discussion topic for the article "Advanced Camera Techniques" by Joe-Bob which can be found here

Article description:

Cycling between cameras, chase cameras, etc.






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Re: [article] Advanced Camera Techniques
Posted by Dred_furst on Thu Dec 9th at 3:18pm 2004


What about camera effects? filters?

good tut tho :P




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Re: [article] Advanced Camera Techniques
Posted by mike-o on Thu Dec 9th at 1:49pm 2004


Nice tutorial. I don't think there's much more we can learn about cameras in HL2 now.



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Re: [article] Advanced Camera Techniques
Posted by Paladin[NL] on Thu Dec 9th at 2:36pm 2004


Last pic...damn, no "hall-of-mirrors" effect



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Re: [article] Advanced Camera Techniques
Posted by 7dk2h4md720ih on Fri Dec 10th at 2:10pm 2004






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Re: [article] Advanced Camera Techniques
Posted by Rof on Fri Dec 10th at 6:04pm 2004


I've managed cycling cameras using only one logic_case and one math_counter - you don't need a math_counter for each camera.
Set the "OutValue" of the counter to the logic_case's InValue.

For camera effects, you can use different textures, see over here: <a href="http://www.hl2world.com/wiki/index.php/Cameras" target="_blank">http://www.hl2world.com/wiki/index.php/Cameras</a>
You can also make your own effect by creating shader effects in a texture's .vmt file, it looks very flexible.




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Re: [article] Advanced Camera Techniques
Posted by Leck on Fri Dec 10th at 7:32pm 2004


I'd like to get a moving camera working, using point_viewcontrol... it never wants to move for me. Nice tutorial though, helped a lot.



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Re: [article] Advanced Camera Techniques
Posted by JWNET on Thu Jan 13th at 8:18pm 2005


Nice Tutorial! Saves me a lot of time trying to figure it out on my own. I'm going 2 make a huge security system with many cameras so this was a big help... Thx! smiley



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Re: [article] Advanced Camera Techniques
Posted by iceman on Wed Jan 26th at 11:34pm 2005


About rof what did you set in your invalue parameter as?



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Re: [article] Advanced Camera Techniques
Posted by greensinge on Mon Feb 21st at 10:20pm 2005


Nice tut. I tried attaching the camera to a combine gunship and the effects were great. Thanks.



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Re: [article] Advanced Camera Techniques
Posted by shibby on Sun Mar 20th at 2:30am 2005


Hmmm i dont know how relevant this is but i cant create a camera in CSS!? there doesnt seem to be a point_camera entity
ne help wud b great! thanx guys




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Re: [article] Advanced Camera Techniques
Posted by LickitySpliff on Sun Apr 17th at 1:44am 2005


Hey &lt;3 the tut
on the camera pointed at monitor part it looks like the camera is not dead center, and could that be why you only get 4?
gonna go try it..





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