[article] Prop_Door_Rotating
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Re: [article] Prop_Door_Rotating
Posted by Tz0m on Tue Dec 14th at 1:12am 2004



This is a discussion topic for the article "Prop_Door_Rotating" by Tz0m which can be found here

Article description:

How to create a rotating door using models.






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Re: [article] Prop_Door_Rotating
Posted by ReNo on Fri Dec 17th at 7:49pm 2004


I personally think that area protals are outside the scope of the tutorial and should be left out. They are well worth their own tutorial and don't deserve to be just tacked onto the end of an unrelated article, it would confuse people.

Just wanted to add to this tutorial that prop_door_rotating entities can only be used for doors rotating around the z-axis - Jeff Lane from Valve confirmed that this is by design and its not a bug. If you want a prop to act like a door but rotate on a non-z-axis, then create a func_door_rotating covered in toolsskip texture and set it up as you like, then create a prop_dynamic that has the func_door_rotating as its parent.

Unfortunately the hinge specifier was not working last I checked and he confirmed that this is a problem and would be looked into.




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Re: [article] Prop_Door_Rotating
Posted by SciBoy on Sat Jan 1st at 11:41am 2005


I've added a prop_door_rotating to my map with the refridgerator door model, but wherever I put the origin it continues to rotate around the middle (which looks kind of stupid smiley. How do I change the point of rotation for this entity?



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Re: [article] Prop_Door_Rotating
Posted by WatchDog on Fri Jan 7th at 5:29am 2005


Ive got the same problem



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Re: [article] Prop_Door_Rotating
Posted by beguiledfoil on Mon Feb 14th at 3:03am 2005


Nice tut. I agree with ReNo, don't add portal information, this tutorial is best in its current state.

As for the two questions (SciBoy and WatchDog) I'm not sure I understand your problem: Is the door rotating around the middle of its body or is the door rotating more than 90 degrees?




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Re: [article] Prop_Door_Rotating
Posted by Nih on Sun Mar 13th at 8:52pm 2005


Nice tutorial!
By the way, most of the doors that were used in HL2 are actually inside this model, you just have to change the skin of the model.





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