[article] Converting Wads to HL2
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Re: [article] Converting Wads to HL2
Posted by darkdruid on Sun Dec 19th at 4:18pm 2004



This is a discussion topic for the article "Converting Wads to HL2" by darkdruid which can be found here

Article description:

Convert those old wads to HL2






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Re: [article] Converting Wads to HL2
Posted by WorldCraft on Sun Dec 19th at 6:35pm 2004


When I run the convert WAD-> VMT I get this

Total solids:...................550
Total faces:..................3353
Total Decals:.....................0
Total conversions:.........3353
Succesfull conversions:.......0
Skipped conversions:......3353
Conversion errors:..............0
Conversion warnings...........0

And all the brushes are still white. No custom textures. Not sure what Im doing wrong. Any help would be great. Thanks in advance.




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Re: [article] Converting Wads to HL2
Posted by darkdruid on Sun Dec 19th at 8:14pm 2004


You probably didn't put the Textures in the right directory. Where did you put them?



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Re: [article] Converting Wads to HL2
Posted by WorldCraft on Sun Dec 19th at 8:51pm 2004


I put the materials folder in "sourcesdkhl2mp_sample_content" folder. There is a resizeinfo, VMT and VTF file inside the materials folder for each custom texture.



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Re: [article] Converting Wads to HL2
Posted by darkdruid on Mon Dec 20th at 1:30am 2004


Humm, thats quite odd. That is the correct place. Did you happen to change one of the directories in hammer?



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Re: [article] Converting Wads to HL2
Posted by WorldCraft on Mon Dec 20th at 1:55am 2004


I havent changed anything in Hammer. In fact unlike the old worldcraft which had a directory on my C drive I cant even find where Hammer lives. I thought its just buried in the new Steam system. The map where these custom wad textures are used also uses standard textures from the original halflife.wad set. Might I try the same conversion using the halflife.wad and see if theres a problem with my textures that I made using Wally. Although I never had a problem with my FormWC1.wad of custom textures.



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Re: [article] Converting Wads to HL2
Posted by WorldCraft on Mon Dec 20th at 2:01am 2004


Now that I just read my post Im thinking you probably mean the Hammer game config directories and no I havent changed anything there and a quick check shows that things are how they should be.



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Re: [article] Converting Wads to HL2
Posted by darkdruid on Mon Dec 20th at 4:20pm 2004


If you send it to me I will see if it works on my computer if you want.



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Re: [article] Converting Wads to HL2
Posted by WorldCraft on Mon Dec 20th at 10:13pm 2004


Thanks for the offer darkdruid but I have made some good progress on my end. I did have something out of place that I fixed and although I still cant get the map to show up with any textures applied I now see all my custom textures in the Hammer texture browser =). I also converted the old halflife.wad textures as well. As a side note I find it interesting that browsing the textures now is much faster with the huge addition of available textures. I would have thought the reverse would be true. When I just had the HL2 texture set only browsing them was very slow for some reason. Go figure! Anyway I appreciate your time and effort in regards to this matter and it looks like Im good to go now. Thanks again. WC



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Re: [article] Converting Wads to HL2
Posted by kazigmal on Sun Dec 26th at 10:09pm 2004


I am having the same problem as you were Worldcraft. What did you do to fix the problem? I followed the tut to the letter, (or so I believe) and my textures are not showing up in game or Hammer.



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Re: [article] Converting Wads to HL2
Posted by Guessmyname on Thu Jan 27th at 8:21pm 2005


I'm trying to get the old (original HL1) wads over the hl2 but in vtex.exe I get this:

<a href="http://img142.exs.cx/img142/9634/helpme2xd.jpg" target="_blank">http://img142.exs.cx/img142/9634/helpme2xd.jpg</a>




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Re: [article] Converting Wads to HL2
Posted by Damic on Sat May 7th at 2:10pm 2005


@Geusmyname: you forgot todo this

After the &quot;C:Program FilesSteamSteamApps&lt;username&gt;sourcesdkinvtex.exe&quot; you are going to add this C:hl1yourmodmaterialsrcwadname*.tga
(For me it would be C:hl1cstrikematerialsrccstrike*.tga)

look @ *.tga




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Re: [article] Converting Wads to HL2
Posted by ICHEY103 on Thu Aug 25th at 9:24pm 2005


It didnt work followed directions but to no success heres a pic of what it is now


<a href="http://img302.imageshack.us/my.php?image=newbitmapimage6gq.png" target="_blank">http://img302.imageshack.us/my.php?image=newbitmapimage6gq.png</a>


i use the on through steam so ??????????????????????????????


it comes up as a black and purple checkerboard




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Re: [article] Converting Wads to HL2
Posted by Damic on Thu Oct 6th at 5:47pm 2005


@ICHEY103, i've got that to now but vtex wont run here smiley

Ok my fault. It runs now, double check your directorys smiley




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Re: [article] Converting Wads to HL2
Posted by FIDDLER on Mon Jun 25th at 10:59am 2007


Good to see this... I have over 200 wad files on a CD somewhere that I used for HL1 mapping. Will be good to at least be able to salvage some of them for HL2 mapping. Haven't seen very many custom texture sets for HL2 out.



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Re: [article] Converting Wads to HL2
Posted by m82sniper on Sat Dec 1st at 4:35pm 2007


Great tut! Very helpful. Now i have over 6000 Half life 1 textures!




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