[article] Lighting Basics
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Re: [article] Lighting Basics
Posted by Tracer Bullet on Mon Dec 20th at 6:01pm 2004



This is a discussion topic for the article "Lighting Basics" by Tracer Bullet which can be found here

Article description:

A guide to light ents for newbies






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Re: [article] Lighting Basics
Posted by Random on Fri Dec 31st at 1:40am 2004


Very helpful thanks



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Re: [article] Lighting Basics
Posted by satchmo on Tue Dec 21st at 2:28am 2004


Good tutorial.

Do you plan to add something about light_dynamic in the near future? It would be useful for the non-newbies too then.




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Re: [article] Lighting Basics
Posted by Tracer Bullet on Tue Dec 21st at 4:12am 2004


I may do a separate tutorial for it if I find the time and it proves to be warranted. I've not yet tried to use them though, so...



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Re: [article] Lighting Basics
Posted by Guessmyname on Tue Dec 21st at 3:58pm 2004






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Re: [article] Lighting Basics
Posted by SaintGreg on Wed Dec 22nd at 3:28am 2004


Good for noobs like me smiley Like he said, whether its you or not it would be good for someone to go over more advanced lighting techniques



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Re: [article] Lighting Basics
Posted by Andrei on Thu Dec 23rd at 10:54am 2004


Well, you SHOULD make a tutorial covering the light_dynamic aswell. However, this is a very good tut for n00...erm, newcomers smiley .



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Re: [article] Lighting Basics
Posted by Anthony on Mon Dec 27th at 9:32am 2004


I think a bit of a focus on using the point_spotlight in conjuction with the light_spot might be in order...
I've only seen one tutorial on how to achieve the effect (and it's very poorly done). I've messed around with it but I can't seem to get the really nice beam happening.
Still, nice tutorial all in all.




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Re: [article] Lighting Basics
Posted by ORGY on Mon Jan 10th at 3:58am 2005


Hey i have one problem with this tutorial. It say on there in order to get the dust floating in the light you need to use the func_dustmotes entity.....BUT it is no where to be found in my list of entities. maybe it's just me or maybe not but if anyone knows anyway to get in besides using the func_dustmotes entity please tell me, it's just really not listed for me smiley.



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Re: [article] Lighting Basics
Posted by Tracer Bullet on Mon Jan 10th at 7:37am 2005


Func_dustmote is a brush based entity. You need to create a brush in the shape of the dustmote you want, and then tie it to the func_dustmote entity. You will not find this entity in the point entity list.



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Re: [article] Lighting Basics
Posted by DrGlass on Wed Jan 12th at 5:12am 2005


Env_lightglow dosn't work as a glow for lights, that is used for the effect seen in the coast level as you exit the tunnles. It glows from far away but once you get close it will fade out. Use env_sprite, set to 'glow' and change the scale as you need.



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Re: [article] Lighting Basics
Posted by Ladybulf on Fri Jan 21st at 10:12pm 2005


What im struggling to do is have the light come from a striplight, this is good basic knowledge



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Re: [article] Lighting Basics
Posted by greensinge on Mon Feb 21st at 10:56pm 2005


Very useful, thanks. Make more tutorials.



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Re: [article] Lighting Basics
Posted by Tracer Bullet on Tue Feb 22nd at 5:37am 2005


Env_glow works just fine for normal lights. You just have to fiddle with the settings to get it right.




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