Re: [article] Tire Swing
Posted by cbk on Tue Jan 4th at 12:31pm 2005
This is a discussion topic for the article "Tire Swing" by cbk which can be found here
Article description:
A tutorial on how to create a tire swing with physics and constraints


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Re: [article] Tire Swing
Posted by parakeet on Tue Jan 4th at 1:45pm 2005
Although it wasnt very information packed it did exactly what you told us...

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Re: [article] Tire Swing
Posted by Quaver on Tue Jan 4th at 4:20pm 2005
I was trying to do this the other day without any luck, i was using prop_physics. Good tutorial

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Re: [article] Tire Swing
Posted by Vash on Tue Jan 4th at 5:50pm 2005
Why would it need to be information packed, parakeet? What, would you like him to f**king calculate the physics in Trigonometry? This tutorial is perfect for people trying to do this. Goodjob.

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Re: [article] Tire Swing
Posted by Orpheus on Tue Jan 4th at 10:44pm 2005
Starts chanting " /me wants trig, /me wants trig"
/runs

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Re: [article] Tire Swing
Posted by Dred_furst on Wed Jan 5th at 5:44pm 2005
Nice 

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Re: [article] Tire Swing
Posted by Gli2duS on Fri Jan 7th at 7:59am 2005
Can you tell my why I don`t have model of this tree in my root/prop_foliage folder? and why after compiling map and run it in HL I can`t see this tire? when I come closer to the rope it`s moving. seems like ghost of tire
I can touch it but I can`t see it.
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Re: [article] Tire Swing
Posted by cbk on Fri Jan 7th at 5:07pm 2005
Well, i don't know why you don't have that model in your folder. Maybe i typed it wrong or something. Check again. And the tire may have something to do with the tire model you chose, i had this problem and i just had to choose a different tire.

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Re: [article] Tire Swing
Posted by habboi on Fri Jan 7th at 8:16pm 2005
Can you do this with other objects such as lights?
Nice tutorial!

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Re: [article] Tire Swing
Posted by cbk on Fri Jan 7th at 9:27pm 2005
I'm actually writing a tutorial on how to use this with dynamic lighting. So, if you had a lamp hanging like the tire in this tutorial and is producing a dynamic light. The light would follow where the light prop points. I'll be submiting it today or tomorrow.

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Re: [article] Tire Swing
Posted by SVIN on Mon Jan 10th at 4:20pm 2005
In css this is weird i tried this example map and when i play it the tire move when i shoot it but the rope is just a straight rope to 1 of the walls or somthing

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Re: [article] Tire Swing
Posted by RaPtoR on Fri Jan 14th at 9:13pm 2005
Great tutorial, very easy too read, and good pictures. I've give you a 8 though, since this effect isn't very hard to make.
About that dynamic lightning, isn't it just to place a dynamic_light below the model and enter the model name as parent?

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Re: [article] Tire Swing
Posted by cbk on Sat Jan 15th at 2:12am 2005
Not so much, read the tutoral i wrote on it

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Re: [article] Tire Swing
Posted by Slayd on Mon Jan 17th at 1:31am 2005
Good tutorial, but how do I make it so that the tire will fall if I shoot the rope? I have a use for that with a similar application, and I can't figure it out.
Thanks,
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Re: [article] Tire Swing
Posted by deltamagnum on Wed Jan 19th at 1:17pm 2005
Well i have a bit of an alteration of this and cant seem to get it to work. i followed everything you said, but instead of using a props_physics model i made some brushes into the shape i wanted and made them a function_physbox_multiplayer, also instead of 1 wire i have 2. The problem im having is that when i walk up to my object and shoot it, it reacts like it would if the cables were connected however the cables appear to go from where i told it to start to the origin of the map. Does anyone know how i can fix this?
The problem may be that im using it in a counter-strike source map. Does anyone know if counter-strike source supports cables?
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Re: [article] Tire Swing
Posted by RabidMonkey777 on Thu Jan 20th at 4:17am 2005
CS:S does support cables. Your problem may be in that you copied the cable setup so it has the same names and gets confused.
As for the tutorial, fairly informative, could use a bit more detail perhaps, but good in any case.

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Re: [article] Tire Swing
Posted by sixsixtysix on Mon Jan 24th at 11:25pm 2005
I've been having the same problems as deltamagnum, in hl2 i can do it just fine, but in cs:s it goes to the origin.
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Re: [article] Tire Swing
Posted by scoobs on Sat Mar 12th at 12:32am 2005
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Re: [article] Tire Swing
Posted by bluppfisk on Sat Jun 11th at 11:28pm 2005
Good tut! works just fine for me in hl2dm. Apparently the tire swing is a deadly tool. Never knew a tire on a swing could hurt one so much. Also, the tire just swings through the tree (not only the rope, but also the tire), that's a bummer for realism.
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Re: [article] Tire Swing
Posted by stino on Thu Aug 4th at 10:49am 2005
Css does support cables, only the rope entities can't be parented to an object in css, don't know why, and could be fixed since the last time i've tried it.
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