Re: [article] Buttons
Posted by Guessmyname on Thu Jan 6th at 4:48pm 2005
When first looked at this I thought it would be about, you know, brush based buttons etc!
This is really useful (If only for the "how to use modle-based buttons" stuff)
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Re: [article] Buttons
Posted by cbk on Thu Jan 6th at 4:50pm 2005
Yea, same here. good job.

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Re: [article] Buttons
Posted by Random on Fri Jan 7th at 8:13pm 2005
Nice i was loooking for this

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Re: [article] Buttons
Posted by g0tm*/k on Thu Jan 20th at 6:34am 2005
Cool, good intro to the new i/o

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Re: [article] Buttons
Posted by Bash on Mon Feb 21st at 10:26pm 2005
Hey, just started hl2 mapping, just registered here, and just doin my first post: Hi everyone!
@topic:
Nice tutorial, I like the output handling of the hammer compared to hl1. I combined this button tutorial with cbk's dynamic light tutorial to make a toggle lightswitch and came to one problem/question:
Cbk's tutorial consists of two light entitys: a light_dynamic and a point_spotlight. The light_dynamic has a toggle input, but the point_spotlight has only turn on/off; you can't toggle it.
So do you have to put an extra entity between button and point_spotlight to fake/create a toggle function? How'd you make that? Or is there another way?
Best regards
Bash
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Re: [article] Buttons
Posted by Leperous on Tue Feb 22nd at 12:03am 2005
You need to have the button output to a logic_branch entity:
<a href="http://www.snarkpit.com/editing.php?page=entity&game=HL2&name=logic_branch" target="_blank">http://www.snarkpit.com/editing.php?page=entity&game=HL2&name=logic_branch</a>

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Re: [article] Buttons
Posted by Bash on Tue Feb 22nd at 11:42am 2005
Thanks, will check that out
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Re: [article] Buttons
Posted by Blargdaniel on Thu Dec 20th at 6:24am 2007
How do you make a func button brush?
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