[article] Buttons
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Re: [article] Buttons
Posted by Leperous on Thu Jan 6th at 12:29pm 2005



This is a discussion topic for the article "Buttons" by Leperous which can be found here

Article description:

Make a button turn a light on and off






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Re: [article] Buttons
Posted by Guessmyname on Thu Jan 6th at 4:48pm 2005


When first looked at this I thought it would be about, you know, brush based buttons etc!
This is really useful (If only for the "how to use modle-based buttons" stuff)




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Re: [article] Buttons
Posted by cbk on Thu Jan 6th at 4:50pm 2005


Yea, same here. good job.



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Re: [article] Buttons
Posted by Forceflow on Thu Jan 6th at 5:40pm 2005


Good tut



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Re: [article] Buttons
Posted by Yesurbius on Fri Jan 7th at 6:55am 2005


Good tutorial. Need some proofreading: we want the button to do look like its doing something when pressed! (Got an extra 'do' in there).

I am going to reference this tutorial in the new one I am making .. I am so lazy smiley

Good job again.




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Re: [article] Buttons
Posted by Random on Fri Jan 7th at 8:13pm 2005


Nice i was loooking for this



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Re: [article] Buttons
Posted by g0tm*/k on Thu Jan 20th at 6:34am 2005


Cool, good intro to the new i/o



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Re: [article] Buttons
Posted by Bash on Mon Feb 21st at 10:26pm 2005


Hey, just started hl2 mapping, just registered here, and just doin my first post: Hi everyone!

@topic:
Nice tutorial, I like the output handling of the hammer compared to hl1. I combined this button tutorial with cbk's dynamic light tutorial to make a toggle lightswitch and came to one problem/question:

Cbk's tutorial consists of two light entitys: a light_dynamic and a point_spotlight. The light_dynamic has a toggle input, but the point_spotlight has only turn on/off; you can't toggle it.

So do you have to put an extra entity between button and point_spotlight to fake/create a toggle function? How'd you make that? Or is there another way?

Best regards

Bash




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Re: [article] Buttons
Posted by Leperous on Tue Feb 22nd at 12:03am 2005


You need to have the button output to a logic_branch entity:
<a href="http://www.snarkpit.com/editing.php?page=entity&amp;game=HL2&amp;name=logic_branch" target="_blank">http://www.snarkpit.com/editing.php?page=entity&amp;game=HL2&amp;name=logic_branch</a>




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Re: [article] Buttons
Posted by Bash on Tue Feb 22nd at 11:42am 2005


Thanks, will check that out



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Re: [article] Buttons
Posted by Pureferret on Thu May 26th at 3:04pm 2005


Simple but good. smiley



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Re: [article] Buttons
Posted by mapzor on Sun Nov 13th at 1:44pm 2005


Nice tut dude smiley gonna use that on my mapping smiley 10/10



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Re: [article] Buttons
Posted by Blargdaniel on Thu Dec 20th at 6:24am 2007


How do you make a func button brush?




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