[article] Dynamic Light
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Re: [article] Dynamic Light
Posted by cbk on Sun Jan 9th at 12:00pm 2005



This is a discussion topic for the article "Dynamic Light" by cbk which can be found here

Article description:

Introduction to the light_dynamic entity






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Re: [article] Dynamic Light
Posted by bulleteater on Sun Jan 9th at 2:52pm 2005


Nice! I've been waiting for a light_dynamic tutorial like this one.



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Re: [article] Dynamic Light
Posted by habboi on Sun Jan 9th at 3:17pm 2005


Thankyou for explaining it to me. I will apply it to my maps now! Thanks



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Re: [article] Dynamic Light
Posted by Yesurbius on Sun Jan 9th at 4:00pm 2005






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Re: [article] Dynamic Light
Posted by Gumsy on Sun Jan 9th at 5:16pm 2005


Nice tut. I personally use phys_ballsocket or phys_pulleyconstraint instead of the lengthconstraint as it stops the object from shaking quite as much.
One thing I'm confused about is the keyframe_rope 's parent option. It doesn't work with me, when i use it it goes from the initial move_rope to the origin of the map rather than the keyframe :-/ I've been told by a few people that this is just a glitch with SDK, so instead i use logic_measure_movement to attach it to the object, though it doesn't look fantastic, has anyone else seen this glitch?




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Re: [article] Dynamic Light
Posted by Random on Sun Jan 9th at 5:42pm 2005


I've gotten that glitch before



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Re: [article] Dynamic Light
Posted by Leperous on Sun Jan 9th at 6:04pm 2005


If that's happening I think it's because you have a problem somewhere else, either with the rope or with the prop.



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Re: [article] Dynamic Light
Posted by Pericolos0 on Tue Jan 11th at 11:41am 2005


Cool ive done this before and u can create some very neat effects with it if done properly. The only thing i sortoff hate is that is totally messes up de looks of normal mapped textures



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Re: [article] Dynamic Light
Posted by omegaslayer on Tue Jan 11th at 11:45pm 2005


Good tut. Do note that dynamic lights take up a lot of resources in the source engine, place them sparingly. Also to cut the amount of resources used by the source engine through dynamic lights, just increase the light-map size of the surrounding area. A light map scale of 32 will render the dynamic lights better than a scale of 16.



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Re: [article] Dynamic Light
Posted by Sp3ctre on Wed Jan 19th at 3:10pm 2005


"When i make the light dynamic, it dosent show any cones or any idea where it is pointing... help"

Make sure the light doesn't intersect the lamp. try first without a lamp model

BTW i'm trying to add this to a multiplayer map. I used a prop_physic_multiplayer instead of the override, and everything works fine!
And: i suggest to increase the amount of the mass and inertia scale otherwise the lamp will start making crazy bounces and ceil trepassing...




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Re: [article] Dynamic Light
Posted by g0tm*/k on Wed Jan 19th at 6:37am 2005


When i make the light dynamic, it dosent show any cones or any idea where it is pointing... help?



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Re: [article] Dynamic Light
Posted by Telmisumor on Sun May 1st at 6:51pm 2005






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Re: [article] Dynamic Light
Posted by Rambo on Mon Jul 18th at 11:57am 2005


Hey i tryed doing this and i cant not do it !!! the light fitting isnt there but i can see light and the light swings around but no light bolb or anything so would u be able to help me by sending me a map with just the swing light in it to give me an idea this would be a big help Thanks well look at that i just worked out i cant make glass can u include it in the smaple map if u make it that is Thanks



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Re: [article] Dynamic Light
Posted by novalin on Wed Dec 7th at 7:57am 2005


I get the origin rope problem as well and have not been able to solve it. smiley



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Re: [article] Dynamic Light
Posted by Mariowned on Fri Oct 27th at 11:42pm 2006


This tutorial helped thanks

at the top of this page there is a link for "tire swing tutorial"
the link is wrong... it says .com and should say .net

just wanted to point that out





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