Nice tutorial my elevator works, but it starts the wrong way round, goes up and spins round at the top, then when it goes back down spins round again
Re: [article] Elevators
Posted by RedBlade2021 on Tue Jan 29th at 9:35pm 2008
Posted by RedBlade2021 on Tue Jan 29th at 9:35pm 2008
Hey, is the nodraw texture for the elevator suposed to be hollow? It looks like that in your pictures, just message me at steam plz, RedBlade2021
Re: [article] Elevators
Posted by jrich3600 on Wed Apr 23rd at 10:11am 2008
Posted by jrich3600 on Wed Apr 23rd at 10:11am 2008
His tutoral works...If your elevator flips 180 degrees or spins etc it's because the func_tracktrain entity is not lined up exactly with the two path_track entities. Remember where he says line up the red x on the nodraw floor func_tracktrain with the two path_track entities. You must line them up or the elevator will face the wrong way...spin or even disappear. The nodraw floor texture also must be and even brush size such as 146 if it is 145 you will not be able to line the path_track up with the no draw func_tracktrain floor entitly. I just though I'd post because mine was flipping all over and took me an hour to find out that because these were not lined up it was causing this problem.
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